Emerald Carbuncle (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Emerald Carbuncle[edit]

Tiny celestial, any good alignment


Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+2) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Dex +5
Skills Investigation +3, Perception +5
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 15
Languages Celestial, Sylvan; understands Common but cannot speak it
Challenge 1/2 (100 XP)


Avoidance. If the carbuncle is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Keen Senses. The carbuncle has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Magic Resistance. The carbuncle has advantage on saving throws against spells and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Gust. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target must make a DC 13 Strength saving throw or be pushed up to 15 feet away from the carbuncle.


3553dbe9c71e44a621eaff1b1c7bf19c7f2ac994.jpg
An emerald carbuncle. (Source)

Carbuncles are foxlike denizens of the upper planes notable for their gleaming coats and their insatiable curiosity. They can occasionally be found exploring the material plane, either of their own initiative or as the familiars of mages.

Fantastical Fox. A carbuncle resembles a fox with a blunted muzzle, large ears, three bushy tails, and a sleek fur coat that glitters like crystal when it catches the light. Their fur comes in a variety of often fantastical colours, such as ruby, topaz, or emerald. Whatever the shade of its coat may be, every carbuncle sports a bright red gemstone on its brow, which is said to have healing properties.

Vulpine Familiars. Carbuncles are compelled to explore new and unfamiliar places by their insatiable curiosity, and will happily put up with anyone who provides them the opportunity so long as they aren’t abusive or cruel. This makes them easy to summon and an ideal choice of familiar for an inexperienced mage.

Carbuncles may be summoned with the find familiar spell.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures