Ember Mite (Corebound Awakening Supplement)

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Ember Mite[edit]

Tiny mana beast, unaligned


Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 30 ft, climb 30 ft


STR DEX CON INT WIS CHA
3 (-4) 16 (+3) 10 (+0) 2 (-4) 12 (+1) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages


SHP = 6

Ignition Spark (Recharge 5–6). When the Ember Mite dies or takes fire damage, it emits a mental "flash burn." All creatures within 10 feet must make a DC 11 Intelligence saving throw or take 4 (1d6 + 1) psychic damage and be unable to take reactions until the start of their next turn.

Warm Core. Has resistance to cold damage.

Hive Frenzy. If another Ember Mite is within 10 ft, both gain +1 to attack rolls and saving throws.

Actions

Mandible Snap. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) piercing damage.

Mind Flicker The Ember Mite projects a flicker of heat and firelight into a creature’s mind. One target within 30 ft must succeed on a DC 12 Wisdom saving throw or suffer 1d6 fire damage and have disadvantage on Perception checks until the end of their next turn.



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