Elven Chamberlain (5e Creature)
Elven Chamberlain[edit]
Medium humanoid (elf), lawful neutral Armor Class 13 (leather armor)
Skills Insight +5, Perception +5 Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can't put the elf to sleep. Trance. The elf does not need to sleep, instead meditating deeply for 4 hours a day. Mask of the Wild. The elf can attempt to hide even when only lightly obscured by natural phenomena. Spellcasting. The elf is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The elf has the following cleric spells prepared: Cantrips (at will): guidance, light, mending, resistance, sacred flame ACTIONSLongsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used in two hands.
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A chamberlain is an official that controls access to a noble. Visitors to a castle seeking audience with its lord must first be approved by the chamberlain. |
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