Elven Chamberlain (5e Creature)
From D&D Wiki
Medium humanoid (elf), lawful neutral
Armor Class 13 (leather armor)
Skills Insight +5, Perception +5
Fey Ancestry. The elven chamberlain has advantage on saving throws against being charmed, and magic can't put it to sleep.
Trance. The elven chamberlain does not need to sleep, instead meditating deeply for 4 hours a day.
Mask of the Wild. The elven chamberlain can attempt to hide even when only lightly obscured by natural phenomena.
Spellcasting. The elven chamberlain is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The elven chamberlain has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending, resistance, sacred flame
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used in two hands.
A chamberlain is an official that controls access to a noble. Visitors to a castle seeking audience with its lord must first be approved by the chamberlain.
Back to Main Page → 5e Homebrew → Creatures