Elizibeth Greenwell (3.5e NPC)

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History[edit]

Character[edit]

Elizibeth Greenwell

CR 15

Female Human Death Cleric 15
CN [Medium] Humanoid (human)
Init/Senses +5/Listen +5, Spot +6
Languages Common, Elvish, Demonic, Abysil
AC 13, touch 9, flat-footed 14
(-1 dex, +4 magic armor)
hp 45 (15d6 HD)
Fort/Ref/Will +9/+4/+14
Speed 30ft. (6 squares)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +11/+6/+1/+10
Spells Prepared (Necromancer/Cleric 8th):
0—Inscribe rune of teleportation x5
Spell-Like Abilities
at will—Archanic Boost
Abilities Str 8, Dex 8, Con 10, Int 19, Wis 19, Cha 18
Feats Brew Potion, Craft Wondrous Item, Craft Magic Arms and Armor, Heighten Spell, Quicken Spell, Silent Spell, Still Spell
Skills Joey, do these
Possessions Amulet of Self-replification, Belt of Retribution, Life-Stealing Gloves
Patron Deity Nerul
Death Aura Produce a Death Aura for 1 minute at the expense of 1 turn undead. This aura extends in a 5 ft radius and makes the air cold and full of negative energy. At the beginning of each turn, any living creature within the death aura is hurt for 2d6 point of damage, will save for half (DC 10 + 1/2 necromancer levels + Cha modifier) Any undead within the aura are instead healed by this effect.
Greater Bolstering Undead Undead gain +2 attack, +2 armor class, +2 saves, +2 damage and +2 turn resistance.
Turn Undead (Su) Elizibeth may turn undead 19 times per day as a 15th level cleric.
Skeletal Ally A skeletal ally lasts until it is destroyed or the next time she rest. In order to summon a skeletal ally, she must spend an amount of turn undead attempts equal to the desired HD of the skeleton divided by 2. (ex.) Deathstick, a level 5 necromancer, is able to summon a skeletal ally with an HD maximum of 4 (must be divisible by 2). Therefore, he must spend 2 turn undead attempts (2 + 2 = 4). He may not summon a skeleton with an HD of 6 until he has obtained level 6.
Item Synergy The Amulet of Self-replification and Belt of Retribution to keep her safe. Upon getting attacked both Items effects trigger without any other activation triggers. A bright flash of black or white light will blind everyone in the area and produce a clone. Weather the clone is produced five feet to her left, or where she was standing is the GM's discretion. As they were imbued with Elizibeth Greenwell's soul, the synergy effect only works for her. If anyone else wears both items, synergy is not granted. Even though the use of a soul trapping magic spell such as Trap the Soul, the effect will not trigger if the soul gem containing Elizibeth Greenwell's soul is kept in possession of the wearer.
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More information...

You see a woman you've been following return to a warehouse near the dock. After months of traceing the drug traffic to its head, the noble daughter Elizibeth Greenwell, you are determined to get your proof. You have been tracking her from the shadows for weeks. Now is not the time to rush this.

She knocks on the door and another one apears. There are two Elizibeth Greenwells!

The two talk for a moment and then the one who opened the door reaches out and removes a necklace from the one you have been following and you watch in astonishment as the woman's figure disintegrates into sand before your eyes.

The woman with the necklace returns inside and you quickly yet quietly follow her inside.

She stands there at an alter like workbench adjusting her sleeve as you quietly slip into the room. You notice body parts strewn about the room with several corpses hodgepodged together. You check your surroundings and believe you are alone.

"This is the great drug lord with such a high bounty on her head," you think to yourself. "Can't be. I've heard that no one has ever seen her and lived to tell about it."

Next to you are crates, one is cracked slightly and you are able to see inside.

As you peer into the box, you are able to make out a vial of green liquid. That is the evidence you need. You reach out and grab it and start to make your way out of the warehouse.

"I would put that back if I were you," Says the woman without turning around revealing a scrying bowl with your image in it. "I've been watching you since you started following my clone."

You are caught. "I have all the evidence I need, All I have to do is escape," you think to yourself.

Elizibeth flicks her wrist and an arrow twangs into a beam next to your head.

"Dont even think about running," She says knowing she has the upper hand.

"What am I going to do? Shes fairly small...

You decide that rushing her is your best choice. You quickly draw your weapon and rush at her.

"Big mistake," she yells as the air grows suddenly more cold and a skeleton appears next to her.

You are too close for the skeleton to stop you. You slash at her and you are suddenly blinded by darkness.

"Devil" You barely have time to utter the words before you feel teeth tear into your arms and eight arrows sink deep into your back.

The blackness fades and you now see two Elizibeth Greenwells standing in front of you. A man with a blue glowing rune drops from the ceiling with a bow. You look and see two ghouls gnawing at your arms, but you cannot feel it, you are paralyzed.

"Finish him," one of the Elizibeth's say as she returns to her alter."

"Yes, my lady," The cloaked figure says as he draws his bow on you, an arrow magically snapping to its string at full draw.

Spell-Like Ability[edit]

Arcanic Boost:This ability allows the caster to temporarily boost any base stat of any number living allies (up to the caster level) or them self by 20. A bright rune will appear on their forehead(-15 on all hide checks). only one rune can be active on any character at any time. It will last untill deactivated or 1 round per caster level.

Tactics[edit]

Out of combat:Remain hidden preferably in an area that is unhallowed or desecrated. If in a new area cast unhallowed and desecrated. Send clones out to do any tasks that might need to be done. See Amulet of Self-Replification

Unsure about being discovered: Cast protect from good and signal Mr Watchtower. Spot (DC 25) allows whoever to see the signal to Mr. Watchtower which is a discrete flick of the wrist towards whoever might be watching.

Discovered(Non-hostile):Charisma based checks to talk the target into leaving her alone. If target cannot speak known language, cast tongues.

Discovered(Persistent/Hostile):If not already up, Cast protect from good. Cast Unholy Aura, Death Aura, and Bane. Signal Mr Watchtower to fully attack and call forth a Skeletal ally. Use Arcanic boost to amplify Wisdom of Elizibeth Greenwell and Dexterity of Mr. Watchtower.

First Round:Create Undead if at a distance. If not at a distance, retreat and cast Create Undead. (If undead already present, Command Undead instead of create)

Second Round:If corpses are near by, cast animate dead. If corpses were present then close range touch attacks and unarmed strike will be used in the third round. If no corpses were present then the second round will consist of close range touch attacks and unarmed strike.

Continuance:As long as two undead allies are around, repeatedly use close range touch attacks. If one undead allies remain create more. If unable to create more, begin preparing glyph of teleportation. If no undead allies remain and are unable to create more, attempt to subduce.

Droping out of combat: Immediately turn off Auras, dismiss undead, and remove Arcanic Boost.


Clone Tactics[edit]

First Clones:Once created they will flee. Once they have fled they will hide. Upon the death of the original and her guardian, they will return to the bodies when it is safe and cast resurrect. They will flee in opposite directions as to maximize their chance of escape. After escaping they will scry on the original to monitor her status. Once four clones have escaped to safety, move to "Small amount of clones".

Small amount of clones:The next few clones after the first will flee the immediate scene but will hide and remain within site of the original and heal her from afar with negative cleric magic. They are not able to heal Mr. Watchtower with the exception of the Regenerate spell. Once five clones are successfully created and hidden, move to "Moderate amount of clones".

Moderate amount of clones:The clones created after that will again flee the scene but will move quickly to flank whatever they are attacking while out of site. Once the total amount of clones in the immediate area reach 10 or more, move to "Large amount of clones".

Large amount of clones:The clones created now will attack the target directly without regards to each other and without fear of their own existence. Example, they will fearlessly attempt to leap across a 50ft gap to stop an archer from attacking from range. They will also step infront of any arrow fired to take the shot instead of letting the original or Mr. Watchtower get hit.

Easy Breakdown[edit]

Elizibeth Greenwell Elizibeth Greenwell (clone)
Size/Type: Medium Humanoid (human) Medium Humanoid (human)
Hit Dice: 15d6 (45 hp) 1 (1 hp)
Initiative: +5 +0
Speed: 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 13 (-1 dex, +4 magic armor), touch 9, flat-footed 14 23 (-1 dex, +4 magic armor, +10 hardness), touch 9, flat-footed 24
Base Attack/Grapple: +11/+6/+1/+10 +11/+6/+1/+10
Attack: Unarmed Strike (1d3) Unarmed Strike (1d3)
Full Attack: 3 Unarmed Strike (1d3) 3 Unarmed Strike (1d3)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: None None
Special Qualities: Death Aura, Greater Bolstering Undead, Turn or Rebuke Undead, Skeletal Ally Duplicates all non-cast spells into newly created clone but looses all other abilities and feats. Immune to mind altering effects, poisons, and ability drains.
Saves: Fort +9, Ref +4, Will +14 Fort +9, Ref +4, Will +14
Abilities: Str 8, Dex 8, Con 10, Int 19, Wis 19, Cha 18 Str 8, Dex 8, Con 10, Int 19, Wis 19, Cha 18
Skills: Go to edit and then type in the name of the skill here. Look for "JOEYZOMGWTFYO!" in the edit menu (same)
Feats: Brew Potion, Craft Wondrous Item, Craft Magic Arms and Armor, Heighten Spell, Quicken Spell, Silent Spell, Still Spell (same)
Environment: Any Any
Organization: Always with Mr. Watchtower None
Challenge Rating: 15 15
Treasure: Amulet of Self-replification, Belt of Retribution, Life-Stealing Gloves None
Alignment: Always chaotic evil No Alignment
Advancement: By Necromancer None
Level Adjustment: +3 N/A




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