Elite Bladesinger (5e Creature)

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Elite Bladesinger[edit]

Medium humanoid (elf), any alignment


Armor Class 15 (studded leather; 20 during Bladesong)
Hit Points 120 (16d8 + 48)
Speed 30 ft., or 40 ft. during Bladesong


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 16 (+3) 20 (+5) 16 (+3) 12 (+1)

Saving Throws Int +9, Wis +7
Skills Acrobatics +7, Arcana +9, History +9, Intimidation +5, Perception +7, Performance +5
Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 17
Languages any five languages
Challenge 9 (5,000 XP)


Brave. The elf has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the elf hits with it (included in the attack).

Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can't put the elf to sleep.

Keen Sight. The elf has advantage on Wisdom (Perception) checks that rely on sight.

Spellcasting. The elf is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The elf has the following wizard spells prepared:

Cantrips (at will): booming blade, green-flame blade, light, prestidigitation, toll the dead
1st level (4 slots): absorb elements, magic missile, shield
2nd level (3 slots): mirror image, scorching ray, shadow blade
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): dimension door, fire shield, greater invisibility, stoneskin
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): Tenser's transformation
7th level (1 slot): teleport

ACTIONS

Multiattack. The elf makes three weapon attacks. It can cast a cantrip in place of one of these attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 15 (2d6 + 3 + 5) piercing damage during Bladesong.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the elf can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the elf. A creature can benefit from only one Leadership die at a time. The effect ends if the elf is incapacitated.

BONUS ACTIONS

Bladesong (Recharges after a Short or Long Rest). The elf invokes an ancient magic, which grants the elf supernatural speed, agility, and focus. The bladesong lasts for 1 minute. It ends early if the elf is incapacitated, uses two hands to make an attack with a weapon, dons medium or heavy armor or a shield, or chooses to end it early (no action required). During the bladesong, the elf gains the following benefits:

  • The elf gains a +5 bonus to its AC.
  • The elf's walking speed increases by 10 feet.
  • The elf has advantage on Dexterity (Acrobatics) checks.
  • The elf gains a +5 bonus on saving throws to maintain concentration.
  • The elf gains a +5 bonus to damage rolls made with melee weapon attacks (included in the attack).

REACTIONS

Parry. The elf adds 4 to its AC against one melee attack that would hit it. To do so, the elf must see the attacker and be wielding a melee weapon.

A bladesinger with the Master template applied to it. Elite bladesingers are a literal and metaphorical cut above from the standard elven bladesingers. They expertly weave through the battlefield, the harmony of the traditional bladesong ringing in their ears. Each of their strikes land with power and precision incomparable to most warriors and spellcasters alike. They are often found training other bladesingers.

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