Bladesinger (5e Creature)

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Bladesinger[edit]

Medium humanoid (elf), any alignment


Armor Class 14 (studded leather; 19 during Bladesong)
Hit Points 78 (12d8 + 24)
Speed 30 ft., or 40 ft. during Bladesong


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 14 (+2) 20 (+5) 14 (+2) 10 (+0)

Saving Throws Int +8, Wis +5
Skills Arcana +8, History +8, Perception +5, Performance +3
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 15
Languages any four languages
Challenge 6 (2,300 XP)


Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can't put the elf to sleep.

Spellcasting. The elf is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The elf has the following wizard spells prepared:

Cantrips (at will): booming blade, green-flame blade, light, prestidigitation, toll the dead
1st level (4 slots): absorb elements, magic missile, shield
2nd level (3 slots): mirror image, scorching ray, shadow blade
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): fire shield, greater invisibility, stoneskin
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): Tenser's transformation

ACTIONS

Multiattack. The elf makes two weapon attacks. It can cast a cantrip in place of one of these attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage, or 11 (1d6 + 2 + 5) piercing damage during Bladesong.

BONUS ACTIONS

Bladesong (Recharges after a Short or Long Rest). The elf invokes an ancient magic, which grants the elf supernatural speed, agility, and focus. The bladesong lasts for 1 minute. It ends early if the elf is incapacitated, uses two hands to make an attack with a weapon, dons medium or heavy armor or a shield, or chooses to end it early (no action required). During the bladesong, the elf gains the following benefits:

  • The elf gains a +5 bonus to its AC.
  • The elf's walking speed increases by 10 feet.
  • The elf has advantage on Dexterity (Acrobatics) checks.
  • The elf gains a +5 bonus on saving throws to maintain concentration.
  • The elf gains a +5 bonus to damage rolls made with melee weapon attacks (included in the attack).


Bladesingers are elves who bravely defend their people and lands. They are wizards who master a style of sword-fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.

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