Bladesinger (5e Creature)
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Bladesinger[edit]
Medium humanoid (elf), any alignment Armor Class 14 (studded leather; 19 during Bladesong)
Saving Throws Int +8, Wis +5 Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can't put the elf to sleep. Spellcasting. The elf is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The elf has the following wizard spells prepared: Cantrips (at will): booming blade, green-flame blade, light, prestidigitation, toll the dead ACTIONSMultiattack. The elf makes two weapon attacks. It can cast a cantrip in place of one of these attacks. Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage, or 11 (1d6 + 2 + 5) piercing damage during Bladesong. BONUS ACTIONSBladesong (Recharges after a Short or Long Rest). The elf invokes an ancient magic, which grants the elf supernatural speed, agility, and focus. The bladesong lasts for 1 minute. It ends early if the elf is incapacitated, uses two hands to make an attack with a weapon, dons medium or heavy armor or a shield, or chooses to end it early (no action required). During the bladesong, the elf gains the following benefits:
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Bladesingers are elves who bravely defend their people and lands. They are wizards who master a style of sword-fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. |
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