Elf, Feywilder (Orizon Supplement)

From D&D Wiki

Jump to: navigation, search


Medium humanoid (elf), chaotic good

Armor Class 13 (leather armor)
Hit Points 13 (3d8)
Speed 35 ft.

10 (+0) 14 (+2) 10 (+0) 11 (+0) 13 (+1) 12 (+1)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Elvish, Sylvan
Challenge 1/4 (50 XP)

Fey Ancestry. The feywilder has advantage on saving throws against being charmed, and magic can't put the feywilder to sleep.

Innate Spellcasting. The feywilder's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: druidcraft
1/day each: entangle, faerie fire

Mask of the Wild. The feywilder can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 100/300 ft., one target. Hit: 7 (1d8 + 2) piercing damage.


At the breaking, some of Orizon's elves fled to the plane of faerie, over the decades immediately following the breaking they were bathed in the sudden flood of magical energy and were changed. Gradually they became warped, their bodies became light and slender, their legs became long and hooved, they began to grow horns atop their heads. Gradually these elves became more sylvan, even their personalities shifted, becoming more flighty and whimsical and more prone to glee and rage.

Fey Servants. The feywilder elves have largely remained inside of the plane of faerie, the alterations they suffered during their flight has made them very well adapted to life in the fey plane. They move swiftly through the brush and the wood and can blend easily into the shadows. They have, in their transition to the faerie, become the most ardent protectors of their adopted home they hunt intruders and any who they feel may mar the beauty of their home. Feywilder elves value beauty in all things and work to both spread beauty and brutally punish "eyeblights" who would despoil it.

Shorter Lives, Larger Families. Feywilder elves don't live as long as other elves, but they are more virile, and the population of feywilder elves has expanded far across the plane of faerie, occupying numerous different rules, both in the courts of the archfey and in their own communities.

Wild Cities. The feywilder elves are a wild bunch, they live in civilized societies, in castles and kingdoms, some serving the archfey, some have established kingdoms and communities for themselves. But the feywilder elves enjoy the delights of faerie, they hunt beasts and they train blink dogs and displacer beasts to serve as pets and hunting companions. There are few things that feywilder elves enjoy quite like they enjoy games, and they will often turn ordinary activities into games, constantly competing with each other in shows of oneupsmanship.

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsOrizon

Home of user-generated,
homebrew pages!