Elephant Sloth (5e Creature)

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Elephant Sloth[edit]

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 20 ft.


STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 19 (+4) 2 (-4) 10 (+0) 7 (-2)

Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Bear Hug. The sloth has advantage on Strength (Athletics) checks made to initiate a grapple.

Dense. The sloth always sinks in water. It ignores the extra movement cost for moving through water.

Hold Breath. The sloth can hold its breath for 30 minutes.

Keen Smell. The sloth has advantage on Wisdom (Perception) checks that rely on smell.

Mud Strider. The sloth ignores difficult terrain imposed by swampy environments.

Ultraviolet Dampened. Creatures with Keen Sight roll Wisdom (Perception) checks made to see a bear sloth with disadvantage and the bear sloth has advantage on Dexterity (Stealth) checks made to hide from them.

ACTIONS

Multiattack. The sloth makes two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled target. Hit: 9 (2d4 + 4) piercing damage. If the target is a living creature, it also takes 5 (2d4) damage from bleeding at the end of its turn.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


Although Einolotherium[1] descended mylodont sloths have not found the success of thalassocnids, the elephant sloth (Elephocnus "elephant sloth"), so named for their fleshy, elephant seal-like noses, are still highly successful and found in appreciable abundance in wetlands across the Known World, with a species in Ni’Khar’s northern rainforests, the Seridic wetlands, and Arvel’s lowland swamps respectively. Their legs, longest of any sloth in Kaimere, allow them to wade through the water with minimal effort to feed on the rich wetland vegetation, though with a faster metabolism than a thalassocnid they need to eat much more. Luckily, they are not as picky as their seagrass specialized cousins and are free to shovel whatever plants are available into their mouths.

Variant:Sakuur

The Arvelith elephant sloth (Elephocnus sakuur), called the sakuur ("hippo sloth") by the Kentarim, is the second largest sloth in Kaimere, being as tall but much lighter than the hukolgur in raw mass, with sows weighing two or three tons while an impressive boar can weigh upwards of six tons. A sakuur is a Huge creature, has a CR of 4 (1,100 XP), 94 (9d12+36) hit points, a Strength and Constitution of 20 (+5) and the following modifications to its attacks:

  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit: 12 (2d6 + 5) piercing damage. If the target is a living creature, it also takes 5 (2d4) damage from bleeding at the end of its turn.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
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