Elemental HERO Clayman (5e Creature)
Elemental HERO Clayman[edit]
Large construct (golem), lawful good Armor Class 20 (natural armor)
Saving Throws Str +6, Con +6 Clay Charge. When Clayman is hit by a melee weapon attack, the attacker takes 4 (1d8) acid damage. Clay Wrap. When Clayman reduces a creature to 0 hit points Clayman can cast dispel magic as a bonus action without using a Spell Slot. This feature can be used up to 3 times per long rest Heroes Backup. When an elemental hero within 30 ft. of Clayman is targeted for an attack or spell, Clayman can choose to take the damage instead. Clayman takes this damage even if the attack wouldn't normally beat Clayman's AC. O - Oversoul. When an elemental hero other than Clayman within 30 ft. casts a Spell of First Level or higher, Clayman regains 4 (1d8) hit points. Polymerization. Clayman is capable of fusion with his fellow heroes, the Fusions of "Clayman" usually gain his massive size and physical endurance. "Elemental HERO Clayman" combines with: "Elemental HERO Sparkman" into "Elemental HERO Thunder Giant" and "Evil HERO Lightning Golem". "Elemental HERO Bubbleman" into "Elemental HERO Mudballman". "Elemental HERO Burstinatrix" into "Elemental HERO Rampart Blaster" and "Evil HERO Infernal Sniper". "Elemental HERO Avian", "Elemental HERO Burstinatrix", and "Elemental HERO Bubbleman" into "Elemental HERO Electrum". ACTIONSExtra Attack. Clayman makes two attacks with his clay knuckle, or clay clobberer a turn. Clay Knuckle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 3 (1d6) acid damage. Clay Clobberer. Ranged Weapon Attack: +2 to hit, reach 30 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 3 (1d6) acid damage.
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. |
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