Elemental HERO Bubbleman (5e Creature)

From D&D Wiki

Jump to: navigation, search

Elemental HERO Bubbleman[edit]

Medium humanoid (any race), lawful good


Armor Class 12
Hit Points 68 (8d8 + 32)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 18 (+4) 16 (+3) 14 (+2) 14 (+2)

Saving Throws Con +6, Int +5
Proficiency Bonus +2
Damage Resistances cold
Senses passive Perception 12
Languages any four languages
Challenge 4 (1,100 XP)


Bubble Illusion. When Bubbleman reduces a creature to 0 hit points he regains 1 expended spell slot, but can only use that spell slot on an illusion spell.

Bubble Shuffle. Bubbleman vanishes in a swirling mass of bubbles, then reappears in a different location within 30 ft., this feature can be used up to 3 times per long rest.

E - Emergency Call. When Bubbleman is reduced to half hit points or lower his suit sends out a signal for help, another elemental hero appears in 1d6 turns and acts as an ally to bubbleman.

Polymerization. Bubbleman is capable of fusion with his fellow heroes, the Fusions of "Bubbleman" seem to have access to his suit's arsenal. "Elemental HERO Bubbleman" combines with:

"Elemental HERO Clayman" into "Elemental HERO Mudballman".

"Elemental HERO Avian" and "Elemental HERO Sparkman" into "Elemental HERO Tempest".

"Elemental HERO Burstinatrix" into "Elemental HERO Steam Healer".

"Elemental HERO Avian" into "Elemental HERO Mariner".

"Elemental HERO Avian", "Elemental HERO Burstinatrix", and "Elemental HERO Clayman" into "Elemental HERO Electrum".

Spellcasting. Bubbleman is an 8th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He knows the following artificer spells:

Cantrips (at-will): dancing lights, ray of frost
1st level (4 slots): absorb elements, disguise self, detect magic, grease, heroism, magic missile, shield
2nd level (3 slots): air bubble, blur, invisibility, mirror image, shatter

ACTIONS

Extra Attack. Bubbleman makes two attacks with his bubble launcher, bubble rod, or bubble blaster a turn.

Bubble Launcher. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage, plus 8 (2d8) cold damage. The bubble launcher can also be used as a ranged weapon attack with a rang of 90 ft. but only does the cold damage.

Bubble Rod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning plus 4 (1d8) cold damage. The bubble rod can be used as an arcane focus for Artificer spells, if a spell cast using the bubble rod does cold damage, it deals an additional 1d8 cold damage.

Bubble Blaster. Ranged Weapon Attack: +3 to hit, reach 120 ft., one target Hit: 15 (3d8+3) cold damage, and if the target is a large or smaller creature it is pushed back 5 ft.


The only one amongst the original Elemental HEROES without innate powers of his own, Bubbleman makes up for that with his high tech Bubble Suit and assorted Bubble Gadgets.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Yu-Gi-Oh! franchise, and/or include content directly affiliated with and/or owned by Konami. D&D Wiki neither claims nor implies any rights to Yu-Gi-Oh! copyrights, trademarks, or logos, nor any owned by Konami. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: