Elemental HERO Avian (5e Creature)

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Elemental HERO Avian[edit]

Medium humanoid, lawful good


Armor Class 12
Hit Points 45 (6d8 + 18)
Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 16 (+3) 15 (+2) 15 (+2) 15 (+2)

Saving Throws Dex +4, Con +5
Proficiency Bonus +2
Damage Resistances thunder
Senses passive Perception 12
Languages any three languages
Challenge 3 (700 XP)


Power Charger. When Avian reduces a creature to 0 hit points Avian's attacks deal an additional 1 thunder damage until he finishes a short or long rest, to a maximum of +5 thunder damage.

R - Righteous Justice. Avian has advantage on saving throws made against spells and other magical effects, and spell attacks made against Avian have disadvantage.

Polymerization. Avian is capable of fusion with his fellow heroes, the Fusions of "Avian" gain his powers of flight. "Elemental HERO Avian" combines with:

"Elemental HERO Burstinatrix" into "Elemental HERO Flame Wingman", "Elemental HERO Phoenix Enforcer", and "Evil HERO Inferno Wing".

"Elemental HERO Sparkman" and "Elemental HERO Bubbleman" into "Elemental HERO Tempest".

"Elemental HERO Bubbleman" into "Elemental HERO Mariner".

"Elemental HERO Wildheart" into "Elemental HERO Wild Wingman" and "Evil HERO Wild Cyclone".

"Elemental HERO Burstinatrix", "Elemental HERO Clayman", and "Elemental HERO Bubbleman" into "Elemental HERO Electrum".

Spellcasting. Avian is a 6th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following paladin spells:

1st level (4 slots): compelled duel, expeditious retreat, guiding bolt, heroism, thunderous smite
2nd Level (2 slots): aid, enhance ability, enthrall, warding bond

ACTIONS

Featherbreak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if used with both hands.

Feather Shot. Avian casts magic missile, the damage done by this spell is piercing.


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

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