Eldritch Invocations (5e Class Feature)
From D&D Wiki
[edit]
Eldritch Invocations[edit]
Long Way Down to Hell / Call of the Void[edit]
You gain resistance to fall damage. You do not take fall damage if you drop less than 60 ft. You take fall damage normally after that, 1d6 per 10ft. over 60 ft.
Blood Money[edit]
Items of value can be weaponized. If an item has a value of at least 1 GP, it can be wielded or thrown and you are proficient with it. It deals 1d12+Cha force damage on hit.
Sacred Resistance[edit]
- Prerequisite: 1st Level Cursed Warrior Warlock
Your blood boils with the heat of the Sacred Flame, protecting you and empowering your spells. You have resistance to cold damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.
You also learn the cantrip sacred flame if you do not already. Charisma is your spellcasting ability modifier for this spell.
Aura of the Hearth[edit]
- Prerequisite: 2nd Level Cursed Warrior Warlock
You radiate a 30ft aura of warmth that comforts creatures around you. While within your aura, creatures can complete a long rest in 6 hours and when they complete a long rest in this way, gain temporary hitpoints equal to half your warlock level plus your Charisma (minimum of 1). Your aura cannot cut through the effects of weather altered by magic.
Material Sense[edit]
- Prerequisite: 5th Level Warlock
You can cast either identify, locate object, or detect magic once a day without expending a spell slot or material components.
Strength of the Damned[edit]
- Prerequisite: 10th Level Cursed Warrior Warlock
You learn to grow a symbiotic relationship with the curses that you bear. Your save DC's gain an additional point per cursed item you are attuned to.
Back to Main Page → 5e Homebrew → Character Options → Class Features [[Category:]]