Eldritch Forger (5e Subclass)

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Eldritch Forger[edit]

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Eldritch Forger // Credits for the Art

Artificer Subclass

You have mastered the supernatural arts, mixing them with your knowledge of jewelry, you have become able to make objects which draw mystical power into the world and manipulate it to your will.

Tool Proficiency[edit]

3rd-level Eldritch Forger feature

When you adopt this specialization, you gain proficiency with Jeweler's Tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Eldritch Forger Spell List[edit]

3rd-level Eldritch Forger feature

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Eldritch Forger Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Spells
3rt Arms of Hadar, Hex
5th Misty Step, Mirror Image
9th Hunger Of Hadar, Remove Curse
13th Shadow Of Moil, Dimension Door
17th Seeming, Synaptic Static

Eldritch Novice[edit]

3rd-level Eldritch Forger feature

Through manipulation of the supernatural, you have been able to make trinkets that are capable of extraordinary effects. You can only have one of this trinkes at time. Choose one of the trinkets to be your main artifact:

Hat:

You create a Hat that allows you to use your mind to manipulate objects weighing up to 20 pounds at a distance of 30 feet:

● You can pull an object that you can see closer to you. You are not able to pull objects that are being held by someone.

● You can make attacks with a weapon that you are controlling with the monocle. Attacks made with this weapon use your Intelligence modifier instead of your Strength or Dexterity for attack and damage rolls. If a spell or ability requires the use of a weapon that is in your hands, the monocle allows those spells and abilities to function even if the weapon is not in your hands.

Ring:

You create a magic ring capable of storing spells you previously would not have been able to learn.

● You learn one cantrip, which can come from any spell list. This cantrip count as artificer cantrip for you.

● You learn one 1st-level spell that can come from any spell list. This spell counts as an artificer spell for you.

● If you find cantrips or spells that you have spell slots to cast that are written on scrolls or other objects that store those cantrips or spells, you can replace the cantrip and the spell you learned with this ring with the new one.

Talisman:

You create a talisman that allows you to ritually summon an eldritch spirit. Choose the type of spirit from celestial, fey, or fiend. The creature type determines the spirit's abilities. Link to the spirit --> https://www.dandwiki.com/wiki/Eldritch_Spirit_(5e_Creature)

● The spirit can perform simple tasks, such as holding an object, opening a door, etc.

● The spirit can also aid you in combat. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.

● At the end of a short rest, you can create a new spirit if you have the talisman with you. If you already have a sspirit from this feature, the first one immediately perishes. The spirit also perishes if you die.

If you lose the trinket, you can create a new one by taking a long rest. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace your trinket which you previously selected with another one.

Eldritch Apprentice[edit]

5th-level Eldritch Forger feature

With your learning in the eldtrich arts, you can select one of the following options:

● Extra Attack: You can attack twice, rather than once, whenever you take the Attack action on your turn. If you have the Talisman Trikent, you can make the Spirit to atack twice instead of you when you command it through your bonus action.

● Magic Savant: You can add your Intelligence modifier to one damage roll you deal with any Artificer spell.

● Innovation: You learn one extra artificer infusion, this infusion does not count towards the maximum infusion limit.

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace the ability which you previously selected with another one.

Eldritch Adept[edit]

9th-level Eldritch Forger feature

Your mastery of the eldritch arts has allowed you to select one of the following options:

● Hexer: When you cast Hex, the target also has disavantage in saving throws of the chosen skill.

● Light Steps: You can cast Misty Step as a reaction, which you take in response to you taking damage.

● Eldritch Research: You learn one spell from the Enchantment, Illusion, Necromancy or Conjuration spell list that you have a spell slot to cast. You can change this spell which you learned every time you level up with another one that you have a spell slot to cast coming from the spell lists mentioned.

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace the ability which you previously selected with another one.

Eldritch Master[edit]

15th-level Eldritch Forger feature

You have mastered the eldritch arts, because of that, you can craft and have one more of your Eldritch Novice trinkets



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