Eight-Handled Sword Divergent Sila Divine General Mahoraga (Jujutsu Kaisen Supplement)
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Eight-Handled Sword Divergent Sila Divine General Mahoraga
Huge monstrosity (shikigami), neutral evil Armor Class 23 (natural armor)
Saving Throws Str +18, Con +18 Cursed Energy. Mahoraga has 40 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Mahoraga's Cursed Energy can instead be replaced with double its summoner's level, + its charisma modifier, if that results in a greater pool. If its summoner has the Immense Cursed Energy feat, this pool can instead be calculated as double its summoner's level, + its charisma modifier times 2, + its summoner's proficiency bonus, if that results in a greater pool. Cursed Energy Recovery. Mahoraga regains 1 cursed energy at the beginning of it's turns in combat. Conditional Adaptation. When Mahoraga gains a condition, it recovers from that condition at the end of its next turn, and will become immune to that condition at the same rate as in Eight-Handled Wheel for 1 hour. Eight-Handled Wheel. When Mahoraga takes damage, the wheel on the top of its head spins. At the beginning of his 4th turn after that, Mahoraga will adapt and will be unable to be reduced to 0 hit points to that type of damage for 1 hour. If he receives damage from that same type again during this period, it will be reduced by 1 turn (so from beginning of the 4th turn to 3rd > 2nd > next turn); when Mahoraga is 2 turns away from adapting to a type of damage he becomes resistant to it. Each type of damage will have a different counting. Obstacle Adaptation. Mahoraga's ability to adapt to all phenomena, as it implies, extends to all phenomena. If Mahoraga encounters an obstacle such as a barrier it can't trespass, or a special type of attack or spell used against it, it will start adapting to such as described in Eight-Handled Wheel, eventually adapting to it, be it by jumping up to the target in spite of movement, ignoring barriers, becoming immune to a specific ability, spell or effect or any other way to do so as decided by the DM(This cannot result in increases to stats, armor class, movement speed, or new forms of movement). Legendary Resistance (3/Day). If Mahoraga fails a saving throw, it can choose to succeed instead. It still gains the benefit of its Eight-Handled Wheel feature. Siege Monster. Mahoraga deals twice as much damage to objects and structures. Magic Weapons. The Mahoraga's weapon attacks are magical. Regeneration. The Mahoraga regains 50 hit points at the start of its turn if it has at least 1 hit point. ACTIONSMultiattack. Mahoraga makes four attacks. Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 35 (5d10+10) bludgeoning damage. Sword of Extermination. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 50 (8d10+10) slashing damage. This damage's dice are quadrupled and it's type is changed to radiant when used against cursed spirits.(This weapon can dispel techniques that Mahoraga has completely adapted to by making an attack them(i.e. the barrier of a domain he has adapted to). REACTIONSEight-Handled Wheel. When Mahoraga takes damage, the wheel on the top of its head spins and it reduces the period of adapting to that type of damage by 1 turn. If it still hasn't begun to adapt to this type of damage, it will start the adaptation with 1 turn already counted. Mahoraga then makes one melee weapon attack against the attacker if it is within reach. General's Protection. When Mahoraga's master is within 5 ft. of it and is targeted by a melee weapon attack, it rushes towards them and guards them, taking the hit for them. Resisting Adaptation. When Mahoraga is hit with an attack it is currently adapting to, it may spend its reaction to impose disadvantage against the attack hitting it. If it is a saving throw, Mahoraga may roll with advantage. Dispelling Slash. When Mahoraga is targeted by an attack or saving throw from a technique it is completely adapted to, it may spend its reaction to roll an attack roll against the triggering effect and dispel the technique if it rolls equal to or higher than the casters cursed dc. Regeneration. When receiving damage from any source, Mahoraga may regain hit points equal to it's regeneration feature. LEGENDARY ACTIONSThe Mahoraga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mahoraga regains spent legendary actions at the start of its turn. Attack. Mahoraga makes one Sword of Extermination attack. |
Mahoraga is the most uncontrollable shikigami in the history of the Ten Shadows Technique. It has never been tamed or commanded like other familiars in the history of the entire Zenin Family. However, users of the Ten Shadows Technique can summon it via an exorcism ritual in an attempt to exorcise it at any time. The shikigami itself is a towering, muscular humanoid figure with four wings protruding from its eye sockets and a tail-like appendage extending from the back of its head. Hovering just above this is a large eight-handled wheel that rotates as Mahoraga responds to new stimuli. Furu's Incantation of the Ten Sacred Treasures and this wheel represent a complete cycle and harmony. Mahoraga also sports black hakama bottoms and a white sash around its waist to cover most of its lower body. Sword of Extermination. Mahoraga's main weapon is a long, double-edged blade coated in positive energy, similar to reverse cursed energy. This makes the Sword of Extermination a natural enemy to cursed spirits. Its positive energy can easily compromise bodies composed entirely of cursed energy. The overall advantage gained by the user is comparable to the power of a special grade cursed tool. Tamed Features. If Mahoraga is tamed by a Ten Shadows Technique user, it gains a second reaction. Feats. Athlete History, Colossal Physique, Slam Master and Heavy Finisher Improved Durability. This creature uses the Improved Durability rule. |
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