Eight-Handled Sword Divergent Sila Divine General Mahoraga (Jujutsu Kaisen Supplement)

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Eight-Handled Sword Divergent Sila Divine General Mahoraga[edit]

Huge monstrosity (shikigami), neutral evil


Armor Class 23 (natural armor)
Hit Points 462 (28d12 + 280)
Speed 70ft, 70ft swim, 70ft burrow


STR DEX CON INT WIS CHA
30 (+10) 16 (+3) 30 (+10) 12 (+1) 20 (+5) 15 (+2)

Saving Throws Str +18, Con +18
Skills Acrobatics +11, Athletics +18
Proficiency Bonus +8
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities see Eight-Handled Wheel below; bludgeoning damage from falling
Condition Immunities see Conditional Adaptation below
Senses truesight 120 ft., passive Perception 15
Languages understands all languages but can't speak
Challenge 28 (120,000 XP)


Conditional Adaptation. When Mahoraga gains a condition, it recovers from that condition at the end of its next turn, and will become immune to that condition at the same rate as in Eight-Handled Wheel for 1 hour.

Eight-Handled Wheel. When Mahoraga takes damage, the wheel on the top of its head spins. At the beginning of his 4th turn after that, Mahoraga will adapt and will be unable to be reduced to 0 hit points to that type of damage for 1 hour. If he receives damage from that same type again during this period, it will be reduced by 1 turn (so from beginning of the 4th turn to 3rd > 2nd > next turn); when Mahoraga is 2 turns away from adapting to a type of damage he becomes resistant to it. Each type of damage will have a different counting.

Obstacle Adaptation. Mahoraga's ability to adapt to all phenomena, as it implies, extends to all phenomena. If Mahoraga encounters an obstacle such as a flying enemy, a barrier it can't trespass, or a special type of attack or spell used against it, it will start adapting to such as described in Eight-Handled Wheel, eventually adapting to it, be it by jumping up to the target in spite of movement, ignoring barriers, becoming immune to a specific ability, spell or effect or any other way to do so as decided by the DM.

Legendary Resistance (3/Day). If Mahoraga fails a saving throw, it can choose to succeed instead. It still gains the benefit of its Eight-Handled Wheel feature.

Siege Monster. Mahoraga deals twice as much damage to objects and structures.

Magic Weapons. The Mahoraga's weapon attacks are magical.

Regeneration. The Mahoraga regains 50 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack. Mahoraga makes four attacks.

Unarmed Strike. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 35 (5d10+10) bludgeoning damage.

Sword of Extermination. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 50 (8d10+10) slashing damage. This damage's dice are quadrupled and it's type is changed to radiant when used against cursed spirits.

REACTIONS

Eight-Handled Wheel. When Mahoraga takes damage, the wheel on the top of its head spins and it reduces the period of adapting to that type of damage by 1 turn. If it's still hasn't begun to adapt to this type of damage, it will start the adaptation with 1 turn already counted. Mahoraga then makes one melee weapon attack against the attacker if it is within reach.

Resisting Adaptation. When Mahoraga is hit with an attack it is currently adapting to, it may spend its reaction to impose disadvantage against the attack hitting it. If it is a saving throw, Mahoraga may roll with advantage.

Regeneration. When receiving damage from any source, Mahoraga may regain hit points equal to it's regeneration feature.

LEGENDARY ACTIONS

The Mahoraga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mahoraga regains spent legendary actions at the start of its turn.

Attack. The Mahoraga makes one Sword of Extermination attack.
Move. The Mahoraga moves up to its movement speed without provoking opportunity attacks.
Regeneration. Mahoraga regains a number of hit points equal to it's regeneration feature.

mahoraga.png
Eight-Handled Sword Divergent Sila Divine General Mahoraga from JJK, [[1]]
The ability to adapt to any and all phenomena.

Mahoraga is the most uncontrollable shikigami in the history of the Ten Shadows Technique. It has never been tamed or commanded like other familiars in the history of the entire Zenin Family. However, users of the Ten Shadows Technique can summon it via an exorcism ritual in an attempt to exorcise it at any time. The shikigami itself is a towering, muscular humanoid figure with four wings protruding from its eye sockets and a tail-like appendage extending from the back of its head. Hovering just above this is a large eight-handled wheel that rotates as Mahoraga responds to new stimuli. Furu's Incantation of the Ten Sacred Treasures and this wheel represent a complete cycle and harmony. Mahoraga also sports black hakama bottoms and a white sash around its waist to cover most of its lower body.

Sword of Extermination. The Mahoraga's main weapon is a long, double-edged blade coated in positive energy, similar to reverse cursed energy. This makes the Sword of Extermination a natural enemy to cursed spirits. Its positive energy can easily compromise bodies composed entirely of cursed energy. The overall advantage gained by the user is comparable to the power of a special grade cursed tool.

Tamed Features. If Mahoraga is tamed by a Ten Shadows Technique user, it gains a second reaction.

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