Efreeti Mameluke (5e Creature)
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Efreeti Mameluke[edit]
Large elemental, lawful evil Armor Class 18 (plate)
Saving Throws Int +8, Wis +8, Cha +8 Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic Multiple Arms. The efreeti can grapple four different creatures at a time. For every creature it grapples, it loses one attack. ACTIONSMultiattack. The efreeti makes four attacks. Scimitar. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 7 (2d6) fire damage. Hurl Flame. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
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Efreeti mamelukes are massive four-armed elite warriors and honor guards of viziers and sultans amongst all geniekind. It is of great honor to be an efreeti mameluke and these brutal yet honorable guardians are paid handsomely for their services. Efreeti mamelukes appear as efreeti but they are changed, they can have red, black or purple skin with stripes like a tiger of another color and they can have vast swooping horns like a water buffalo generally festooned with bronze rings and bells. They have four great arms and can hurl a swarm of burning bolts of fire or conjure four devastating burning sabers, though sometimes they have been even seen with thunder maces or zhagnals thrumming with lightning energy. Variants: Efreeti Mameluke Special WeaponsAn efreeti mameluke can choose one of the following special weapons instead of its scimitars. Lightning Zhagnal. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage and 7 (2d6) lightning damage. Thunder Mace. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage and 7 (2d6) thunder damage. |
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