Edenian Tarkatan (5e Creature)

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Edenian Tarkaten[edit]

Medium humanoid (any race), any chaotic alignment


Armor Class 13
Hit Points 120 (16d8 + 48)
Speed 30 ft., climb 30 ft., swim 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 11 (+0) 11 (+0) 10 (+0)

Saving Throws Dex +7
Skills Acrobatics +7
Proficiency Bonus +4
Senses passive Perception 10
Languages Common
Challenge 9 (5,000 XP)


Blood Frenzy. The edenian has advantage on melee attack rolls on any creature that doesn't have all its hit points.

Pounce. If the edenian moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the edenian can make one bite attack against it as a bonus action.

Resilience. If damage reduces the edenian to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the edenian drops to 1 hit point instead.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

BONUS ACTIONS

Finish Him! When the edenian reduces a creature to 0 hit points with a melee attack on its turn, the edenian moves up to half its speed and recharges and uses its scream attack or makes one melee attack.

Nimble Escape. The edenian takes the Disengage or Hide action.

REACTIONS

Heightened Senses. If a nonmagical ranged projectile hits the edenian, it makes a DC 20 Dexterity saving throw. If it succeeds, it dodges the projectile and takes no damage; if it fails, it takes damage as normal.

Edenian Tarkata.jpg

Edenian tarkatans are the unfortunate result of Shang Tsung's experimentations with edenian flesh. After the success of his original prototype Meleena, Shang Tsung unleashed the tarkatan disease upon the realms in hopes that the resultant surge of tarkatans would destabilize the regimes of those realms, leaving them vulnerable to invasion.

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