Edenian Screamslayer (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortal Kombat franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Mortal Kombat copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Edenian Screamslayer[edit]

Medium humanoid (any race), any chaotic alignment


Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30 ft., climb 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 11 (+0) 11 (+0) 16 (+3)

Saving Throws Dex +6
Proficiency Bonus +4
Senses passive Perception 10
Languages Common
Challenge 9 (5,000 XP)


Innate Spellcasting. The edenian's innate spellcasting ability is Charisma (spell save DC 15). The pyromancer can innately cast the following spells, requiring no material components:

At will: vicious mockery
1/day each: bestow curse, mindshriek

Resilience. If damage reduces the edenian to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the edenian drops to 1 hit point instead.

ACTIONS

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Scream (Recharge 6). The edenian emits an arcane scream in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw against this magic. On a failed save, a creature takes 11 (2d10) thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. At the end of each of its turns, the deafened creature can repeat the saving throw, ending the effect on a success.

BONUS ACTIONS

Finish Him! When the edenian reduces a creature to 0 hit points with a melee attack on its turn, the edenian moves up to half its speed and recharges and uses its scream attack or makes one melee attack.

Shriek (3/Day). The edenian adds 11 (2d10) thunder damage to the next damage roll with Scream it makes before the end of its turn.

REACTIONS

Disrupt Concentration. If a creature within 60 feet of the edenian casts a spell, the edenian hurls arcane laughter at it. The creature must succeed on a DC 15 Constitution saving throw against this magic or waste the spell and have its concentration broken.

Edenian warrior.jpg

The element of sound is often overlooked, but not by an edenian screamslayer. Instead, they obtain mastery over the element, turning it into a deadly weapon few enemies are prepared to face.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures