Earth Vanguard (3.5e Prestige Class)

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Earth Vanguard[edit]

Requirements:[edit]

  • Race: Dwarf
  • Abilities: Stonecunning
  • Skills: Climb 10
  • Base Attack Bonus: +4


Table: The Earth Vanguard
Hit Die: d10
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +0 +0 Earth climb (I)
2nd +1 +3 +0 +0 Earth walk (I), earth skin
3rd +2 +3 +1 +1 Earth sense (I)
4th +3 +4 +1 +1 Earth sight (I), earth meld
5th +3 +4 +1 +1 Earth thought (I), earth familiar.
6th +4 +5 +2 +2 Earth climb (II), earth leap
7th +5 +5 +2 +2 Earth walk (II)
8th +6 +6 +2 +2 Earth sense (II), earth heal
9th +6 +6 +3 +3 Earth sight (II)
10th +7 +7 +3 +3 Earth thought (II)

Class Skills (4 + Int modifier per level)
Appraise (metal), Appraise (stones), Climb, Craft, Disable Device,Diplomacy, Handle Animal, Hide, Jump, Listen, Move Silently, Open Locks, Profession, Search,sense motive, Spot, Swim, Survival.

Class Features[edit]

Weapon and Armor Proficiency: The Earth Vanguards are proficient with all simple and martial weapons. The Earth Vanguard gains proficiency with Medium and Light armor and shields.

Earth Climb (I): Gains climb speed of 10 feet light Armor or no armor. Feat only works with stone and earth. Vanguard has no chance of falling when moving 5 feet or less. Hands not needed to climb, while feet anchored to surface, thus can fight while climbing. Vanguard can move on vertical and overhanging surfaces at half normal movement speed (10) and not need to use hands to climb. Vanguard cannot be dislodged as long as surface is stable.

Earth Walk (I): The Vanguard can walk across any type of land, loose sand, quicksand and etc, at full speed.

Earth sense (I): Can sense the number of creatures and direction within 30 feet of where individual is touching the ground. Can pinpoint the number of creatures and direction within 5 feet of where Vanguard is touching the ground. A move action is required to use this sense.

Earth thought (I): Vanguard gains a +1 plus cons insight bonus on saves against mind-affecting spells and effects.

Earth sight (I): Allows the Vanguard to see, limit of 60ft, through stone, dirt, rock and other mineral substances.

Earth Climb (II) The Vanguard can charge down the wall deal an attack that doubles the damage and provides +1 on attack roll due to attacking from higher ground. Vanguard can now wear Medium armor type while climbing. Vanguard can move on Vertical and overhanging surfaces at normal movement speed.

Earth Walk (II): The Vanguard can also move through earth and stone at half his normal rate. He melds in the earth and than can move any direction. His direction of movement is done via thought. Earth Vanguard dont need breathe while moving through earth.

Earth sense (II): Can sense the number of creatures and direction within 60 feet of where individual is touching the ground. A move action is required to use this sense. Can pinpoint the number of creatures and direction within 10 feet of where Vanguard is touching the ground.

Earth thought (II): An Earth Vanguard becomes immune to fear,poison and similar effects.

Earth sight (II): Increases sight through through stone, dirt, rock and other mineral substances to 120 feet. Allows Vanguard to see creatures using spells or abilities like meld into stone to hide or move within earth or stone.

Earth skin: Skin begins to take on properties of Earth and stone, and now provides dmg reduction of (Earth Vanguard level)/-. Skins still retains flexibility.

Earth Meld: Meld your body and possessions into earth or any kind of natural Stone up to man-made stone, ((Earth Vanguard leve)+con)/day, 10 minutes per Earth Vanguard level.

Earth Leap: Vanguard gains the ability to travel from Stone to Stone, similar to Tree Stride (2000 feet).

Earth Heal: While lying on earth or stone Vanguard heals at triple the normal rate, he can heal poisoned or corrupted ground to a normal and fertile state.

Earth Familiar: you can summon a earth elemental same hit dice as you.


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