Dwelf (4e Race)

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Dwelf[edit]

So-called "abominations," dwelves are the union between elves and dwarves, simplest put

Racial Traits
Average Height: 5'0"
Average Weight: 170
Ability Scores: +2 Intelligence, +2 Dexterity or +2 Constitution
Size: Medium
Speed: 6 squares squares
Vision: Low-light
Languages: Common, Elven or Dwarven
Skill Bonuses: +2 Nature, +2 Endurance
Dual Heritage: You can take feats that have either elf or dwarf as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Weapon Proficiency: You gain proficiency with the shortbow and warhammer.
Dwarven Stomach: You have a +2 racial bonus to saving throws against poison.
Elven Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).


Dwelves are the so-called "accursed" offspring of elves and dwarves. This is based largely on old stigmas that the two races had about one another. Usually, their kingdoms kept diplomacy, but at arm's length. For an elf to lay with a dwarf, it was seen as degrading. And dwarves derided elves as flimsy. Surely nothing good could come of the other! But, these two populous races with their considerable numbers in various worlds inevitably have some members that go about curiously. The dwelves come about as minute occurrences in these instances and are seen as oddities. To begin with, there is only a quarter of a chance a dwelf is born when an elf and dwarf mate. 75% of the time, the offspring will turn out some boring human. But dwelves have carved out a small niche for themselves between two very different societies and cultures, often raised in bits of both and ultimately becoming dissatisfied with both.

Physical Qualities[edit]

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<!-Race Name-> Adventurers[edit]

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Roleplaying a <!-Race Name->[edit]

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