Dwarf Slayer (5e Creature)

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Dwarf Slayer[edit]

Medium humanoid (dwarf), any alignment


Armor Class 15
Hit Points 136 (16d8 + 64)
Speed 35 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 9 (-1) 11 (+0) 9 (-1)

Saving Throws Str +7, Con +7, Wis +3
Proficiency Bonus +3
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Challenge 5 (1,800 XP)


Ancestral Grudge. The dwarf has advantage on attack rolls against goblinoids, skaven and giants.

Brave. The dwarf has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the dwarf hits with it (included in the attack).

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Reckless. At the start of its turn, the dwarf can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Slayer's Oath. The AC of the dwarf includes its Constitution bonus.

ACTIONS

Multiattack. The dwarf makes two melee attacks.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 12 (2d8 + 4) slashing damage or 14 (2d10 + 4) slashing damage if used with both hands.


I am a Dwarf! My honour is my life and without it I am nothing. I shall become a Slayer. I shall seek redemption in the eyes of my ancestors. I shall become as death to my enemies, until I face he that takes my life and my shame.
—Gotrek Gurnisson, swearing upon the Oath of the Slayer.

Slayers are the strangest and most deadly of all Dwarf warriors. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can possibly find. Dwarfs are a proud people, and none of them cope well with failure or personal tragedy no matter how small. The loss of a single family member or a hoard of treasures is inconsolable to a Dwarf, a fate that can seriously unhinge their obsessive minds. Eventually, these burdens become far too heavy to bear, and a Dwarf would eventually snap, making him forswear the fellowship and comforts of family, clan, and hold, opting instead for a life of self-imposed exile. Having broken ties with everything they once held dear, these Dwarfs leave behind all possessions save for their own axes.

To become a Slayer is to become an engine of mass destruction, a warrior that seeks nothing more in life than an honourable and glorious death that shall expunge the shame that has pushed him upon this path, and to be remembered in the sagas of his people for all time. To first become a Slayer, the Dwarf must make a pilgrimage towards the holy Shrine of Grimnir located within the treacherous peaks of Karak Kadrin, also known as Slayers Keep. There the Dwarf would ritually shave his head save for a solitary crest—a fearsome plume which they dye bright orange and stiffen with pig grease. The larger the crest, the deadlier the Dwarf. After the ritual, the Dwarf would cut a name upon a pillar, where the names of many other Slayers have been carved over the millennium. With his pilgrimage finished, the Dwarf would march upon the treacherous wilderness and deliberately seek out mighty battles towards fearsome foes and against overwhelming odds.

The life of a Slayer is a solitary existence of battle after battle. Most Slayers would die upon their first or second battle against their enemies, but those that survive these battles are considered the unlucky ones. Whether by their sheer martial skills, toughness or determination, these Dwarfs, though unsuccessful in their quest, have inadvertently been molded into magnificent warriors. This natural selection weeds out all but the most exceptional of their kind, meaning that any Slayer met is most likely psychopathically dangerous. As a Slayer continues to carve a massive toll of beast upon his axe, they often take the names of the beast they slay. Such names include becoming a Trollslayer, or a Giantslayer. The greatest of these already formidable warriors are the infamous Daemonslayers or Dragonslayers, warriors who have managed to survive the encounter with two of the most ferocious creatures to ever live, slaying it and surviving to tell the tale.

In times of war, Slayers would often arrive from the wilderness to join a Dwarf throng into battle, lending their considerable combat skills in an effort to further the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of these Slayers. Even when bloodied and battered after battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew. Probably the greatest Slayer to have ever lived is Gotrek Gurnisson, bearer of the legendary Axe of Grimnir and a Slayer that has killed the greatest number of enemies known in Dwarf history.

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