Dwarf Forgemaster (Berserk Supplement)
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Small humanoid (Dwarf), lawful neutral
Armor Class 21 (plate armor +3)
Saving Throws Str +7, Con +6, Int +7
Brave. The dwarf has advantage on saving throws against being frightened.
Bayte Resilience. The dwarf has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Charge. If the dwarf moves at least 15 feet straight toward a target and then hits it with a warhammer attack on the same turn, the target takes an extra 8 (1d10 + 3) bludgeoning damage.
Multiattack. The dwarf makes two attacks with one of their warhammer.
Warhammer +3. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage.
The most skilled dwarves are given forges of their own, smithing supernatural masterworks to do battle with the supernatural with. Forgemasters are often cynical, only speaking to those they already have a strong relationship with.
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