Dwarf (Berserk Supplement)
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Dwarf[edit]
Native to the Interstitial plane of Qliphoth, dwarves are stock, robust craftsmen. In their native environment, dwarves act in service of Markt's dimensional defenders, forging fine armaments using techniques and materials far from the means of man. All dwarves have beards, and appear largely masculine.
Ability Score Increase. Either your Intelligence or Constitution increases by +2, and the score you did not pick increases by +1.
Age. Dwarves mature at much the same rate as humans in their early life, but effectively stop aging in their late 40's or early 50's, where their aging coasts for the next 300 years.
Alignment. Living utilitarian lives, only taking value in their own crafts, most dwarves are Lawful Neutral.
Size. Dwarves come up to roughly the hip of most humans. Your size is Small.
Speed. Your base walking speed is 25 feet.
Craftsman. You gain proficiency in one weapon or set of artisan's tools of your choice.
Tinker. You have proficiency with tinker's tools. Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hit point). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages.
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