Dust Heap (5e Creature)

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Dust Heap[edit]

Small elemental, unaligned


Armor Class 13 (natural armor)
Hit Points 30 (4d6 + 16)
Speed 5 ft., fly 15 ft. (hover)


STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 18 (+4) 2 (-4) 8 (-1) 2 (-4)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 9
Languages Auran, Terran
Challenge 2 (450 XP)


Amorphous. The dust heap can move through or occupy a space as narrow as 2 inches without squeezing, and can squeeze through a space 1/3 or an inch wide.

ACTIONS

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the dust heap's next turn.

Dust Swirl (Recharge 5-6). The pile of dust swirls around and around. Each creature within 10 feet of it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage, 3 (1d6) bludgeoning damage, and be blinded and poisoned until the end of the dust heap's next turn.


pile-cement-powder-260nw-233911438.jpg
A heap of dust, by wk1003mike

A cursed, somewhat poisonous heap of dust that kills.

Elemental Nature. A dust heap doesn't require air, food, drink, or sleep.


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