Duskhound (Corebound Awakening Supplement)

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Duskhound[edit]

Medium mana beast, unaligned


Armor Class 15 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 50 ft


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 7 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages


SHP = 46

MP (Mana Points) = 13

Silent Step. Duskhound’s movement does has half-cover if it ends its movement in dim light or darkness.

Pack Blur. If two or more Duskhounds are within 10 feet of the same target, each has +1 AC and advantage on attack rolls against that target.

Mana Core: Dormant Void Wind Aspect. The Duskhound can spend 1 MP to gain advantage on Dexterity (Stealth) checks and resistance to radiant damage for 1 minute.

Actions

Shadow Claws. Melee Attack: +6 to hit, reach 5 ft, one target. Hit: 9 (1d10 + 4) slashing damage.

Wraith Howl (Recharge 5-6). All creatures within 15 feet must make a DC 14 Wisdom saving throw or become frightened until the end of their next turn. Creatures in dim light or darkness make this save with disadvantage.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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