Dusk Nobody (5e Creature)
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Medium aberration, neutral evil
Armor Class 13
Saving Throws Dex +5
Emotionless. The Nobody has advantage on saving throws against being charmed or frightened.
Erratic Movement. Opportunity attacks against the Nobody are made with disadvantage.
Lightweight. The Nobody has disadvantage on Strength saving throws against effects that would push it, such as a gust of wind spell.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Reversal Strike. When a hostile creature makes a melee attack against the Nobody and misses, the Nobody can make a slam attack against that creature with advantage.
Dusks are a common form of Nobody, born from individuals with above-average willpower. These lanky, boneless creatures use their erratic movements to confuse and bewilder foes, striking when the enemy lets their guard down.
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