Dunmer (5e Subrace)
Dunmer[edit]
Physical Description[edit]
Art by Kokomiko |
The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on.
History[edit]
The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and savants. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old.
Personality[edit]
In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races. Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence.
Dunmer[edit]
Male: The 12 prefixes for male Dunmer names are: Azar, Cas, Ereb, Hel, Nis, Shal, Shur, Tur, Ul, Vanik, Zan, Zir. The 12 suffixes for male Dunmer names are: ain, ath, far, ien, ik, il, imal, imar, kan, on, par, seth
Female: The 12 prefixes for female Dunmer names are: Cru, Dem, Golg, Hek, Lil, Lol, Neph, Shel, Sher, Tab, Vayn, Verm. The 12 suffixes for female Dunmer names are: atah, elle, ethys, iah, inah, ith, ithah, ivah, obah, onah, othah, th
Dunmer Traits[edit]
You have the following traits, in addition to the base racial traits of the elf.
Ability Score Increase. Your Intelligence or Strength score increases by 1.
Ashlander. You have resistance to fire damage.
Ancestor Spirit. Once you reach 3rd level, you can invoke the power of your ancestors for 1 minute as a bonus action. When you do so, fire engulfs your body, swirling around you and shedding bright light in a 10 foot radius and dim light for an additional 10 feet, and for the duration at the end of each of your turns, any creature within 10 feet of you takes fire damage equal to your proficiency bonus. Once the duration ends or you end it early as a bonus action, you can't use this trait again until you finish a long rest.
Dunmer Magicka. You know the fire bolt cantrip. Intelligence, Wisdom or Charisma is your spellcasting ability for this spell when you cast it through this trait(you choose when you select this race).
Extra Language. You can speak, read, and write Undercommon.
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