Drum Lord (5e Creature)
Drum Lord[edit]
Medium fiend (devil), lawful evil Armor Class 14 (natural armor)
Skills Arcana +7, Insight +7, Perception +7 Spellcasting. The drum lord is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The drum lord has the following wizard spells prepared: Cantrips (at will): chill touch, mage hand, mind sliver, minor illusion, toll the dead ACTIONSMultiattack. The drum lord makes two slam attacks. Slam. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Slashing Beat (Recharge 5-6). Each creature within a 15-foot square that the drum lord can see must make a DC 15 Dexterity saving throw, taking 11 (2d10) slashing damage on a failed save, or half as much damage on a successful one. Additionally, the affected area is difficult terrain until the end of the drum lord's next turn.
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A drum lord is a devil, often one reincarnated from a human, who uses the power of music to manipulate the place it calls home in a number of ways. A Drum Lord's LairA drum lord makes its lair within a large house or building, typically one with extensive, labyrinthine hallways. A group of lesser intelligent monsters will act as guards, patrolling the complex and acting as sentries. The drum lord themself makes a home in a large central room. A drum lord encountered in their lair has a Challenge Rating of 10. Lair ActionsOn initiative count 20 (losing ties), the drum lord takes a lair action to produce one of the following effects; the drum lord can't use the same effect more than once in a row:
Regional EffectsA drum lord exerts control over their lair in the following ways:
When the drum lord dies, all of these regional effects fade immediately. |
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