Drug Effects (D20 Modern Variant Rule)
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Drug Effects[edit]
This set of rules exists so you can have set mechanics to effect a character who is under the effects of alcohol and/or drugs. This guideline is set up for characters who are familiar with the substance they are consuming but not yet dulled to it's effects. It is up to the DM to decide at what point a character is under each level of affect.
Effects[edit]
Alcohol
Alcohol has the effect of lowering a character's ability to react quickly to the world around them and preform fine motor skills.
Effect Level | Effects |
Minor |
Benefits: +1 Fortitude to resist pain. Penalties: -1 Attack, -1 Reflex, -1 to Dex Skills |
Medium |
Benefits: +2 Fortitude to resist pain. Penalties: -2 Attack, -2 Reflex, -4 to Dex Skills |
Major |
Benefits: +4 Fortitude to resist pain. Penalties: -4 Attack, -4 Reflex, -8 to Dex Skills |
Extreme |
Benefits: +6 Fortitude to resist pain. Penalties: -6 Attack, -6 Reflex, -12 to Dex Skills |
Overdose | Character goes unconscious and must be treated within 12 hours or roll a Fortitude Check with a DC of 20. If they pass they become stable. If not they die in 1d4 hours without extensive medical care. |
Cocaine
Cocaine increases a characters jump reflexes and pain tolerance. It also tends to make them paranoid and less Charismatic.
Effect Level | Effects |
Minor |
Benefits: +1 Fortitude to resist pain, +1 Reflex Penalties: -2 to Cha Skills, Mild Paranoia |
Medium |
Benefits: +2 Fortitude to resist pain, +2 Reflex Penalties: -4 to Cha Skills, Paranoia |
Major |
Benefits: +4 Fortitude to resist pain, +4 Reflex Penalties: -8 to Cha Skills, Increased Paranoia |
Extreme |
Benefits: +6 Fortitude to resist pain, +4 Reflex Penalties: -12 to Cha Skills, Extreme Paranoia |
Overdose | Character goes unconscious and must be treated within 12 hours or roll a Fortitude Check with a DC of 20. If they pass they become stable. If not they die in 1d4 hours without extensive medical care. |
Related Feats[edit]
Drunk Driver
Prerequisites: 8 Ranks of Drive, 14 Dex, Accustomed to Alcohol.
Benefit: The Character is used to driving while under the influence of alcohol. While driving drunk they receive a penalty two effect levels lower than they should.
Improved Drunk Driver
Prerequisites: 8 Ranks of Drive, 14 Dex, Accustomed to Alcohol and Drunk Driver Feat.
Benefit: The Character is used to driving while under the influence of alcohol. While driving drunk they receive no penalty.
Charismatic Drunk
Prerequisites: 15 Charisma, Accustomed to Alcohol.
Benefit: Charisma bonus equal to Fortitude Bonus for Effect Level.
Drunk Fighter
Prerequisites: +3 BAB, Accustomed to Alcohol.
Benefit: The Character receives no penalty to attack rolls when drunk.
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