Drowner (5e Creature)

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Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 18 (4d8)
Speed 35 ft., swim 35 ft.

15 (+2) 16 (+3) 10 (+0) 8 (-1) 10 (+0) 9 (-1)

Saving Throws Dex +5
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 10
Challenge 1 (200 XP)

Pack Tactics. The drowner has advantage on attack rolls against a creature if at least one of the drowner's allies is within 5 feet of the creature and the ally isn't incapacitated.


Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Reflexive Dodge (2/Day). When the drowner takes damage, it can use the Dodge action.

Drowners are predominantly pack creatures, usually in groups of three or greater, sometimes as many as ten. They are quite territorial, calling riverbeds, coastlines, swamps, and lakes home.

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