Dream Reaper[edit]
“
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The worst nightmare is one caused by a Dream Reaper.
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”
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—Eshtar, Tiefling Wizard, Mastering Arcana by Eshtar Lauzard, Chapter 3: Shaping the Dream
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Prerequisite: Wizard
The illusions wizards create are famous, but those of a Dream Reaper are so dangerous they may trick a creautre into thinking it's dying, psychosomatically causing it to die. You twist your arcane powers into these illusions, taught by strong wizards and created by gods and primordials together.
Dream Reaper Path Features[edit]
- Dream Eating (11th Level): Each unconscious enemy adjacent to you takes 10 psychic damage at the start of your turn.
- Go Through Dreams (11th Level): When you spen an action point, you can teleport 1 square for every creature within 5 squares of you (Max 5).
- Cloudy Dreams (16th Level): You gain a +2 bonus to your Will defense and a +2 bonus to attack rolls against dazed or unconsciuos targets. You also gain resistance 10 to psychic damage.
Arcane Nightmare
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Dream Reaper Attack 11
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With a wave of your hand, your enemy's eyes darken as it's mind darkens too.
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Encounter Arcane, Illusion, Implement, Psychic
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Standard Action
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Ranged 10
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Target: One creature
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Attack: Intelligence Vs. Will
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Hit: 2d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn.
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Dream Recovery
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Dream Reaper Utility 12
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You take into yourself illusion effects to recover your wounded soul.
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Daily Arcane, Healing, Implement
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Minor Action
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Ranged 20
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Requirement: You must have one conjured illusion you created currently active.
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Target: The conjured illusion.
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Effect: The conjured illusion disappears, and you regain hit points equal to 10 + Half your level + The level of the power that conjured the illusion.
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Bad Night
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Dream Reaper Attack 20
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You wave you hand, and dazing powers fly from it to your enemies, causing terrible dreams.
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Daily Arcane, Illusion, Implement, Psychic
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Standard Action
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Close Blast 3
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Target: Each enemy in blast
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Attack: Intelligence Vs. Will
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Hit: 3d10 + Intelligence modifier psychic damage, and the target is dazed and takes ongoing psychic damage 10 (Save ends both).
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Miss: Half damage, and the target takes ongoing psychic damage 5 (Save ends).
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