Dragonborne (4e Theme)

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By [1]


Dragonborne

You possess latent, inherent Dragonborn abilities, due to your ancient racial dragon ancestry. A proud and confident race, the Dragons bread with humanoid creatures, but over time many of their offspring lost their Dragonborn abilities in successive interbred races, with the traits largely becoming recessive. Now, they have resurfaced in you, giving you access to their mythical and awe inspiring powers. Be it flying or breathing fire, you take on traits normally associated with dragons, that defy your otherwise humanoid biology.

Building

Any race except Dragonborn. You are born of dragon, with latent dragonborn abilities.

Class Prerequisites

None

Race Prerequisites

Any race except Dragonborn. With latent dragonborn ancestry, you obviously are only part Dragon, rather than full dragon with this theme.

Background

You possess latent Dragonborn Ancestry, and thus you are part Dragonborn, granting you powers not ordinary of your race.

Associated Skill: History, Intimidate

Starting Feature

Dragon Breath

Benefit

For purposes of determining prerequisites, such as for feats or paragon paths, you are considered both a Dragonborn and your original race. You also gain a +2 bonus to saving throws, and a +2 bonus to History and Intimidate. In addition to this, you gain the Dragonborn "Dragon Breath" racial power and it's modification for the theme.

Additional Features

Level 5 Feature

Dragonborn Fury

Benefit

You gain the "Dragonborn Fury" Dragonborn racial feature. The feature reads "When you’re bloodied, you gain a +1 racial bonus to attack rolls." You also gain a scaling +2/3/4 damage to all damage rolls while bloodied.

Level 10 Feature

Draconic Heritage

Benefit

You may choose to gain either the "Draconic Heritage" or "Instinctive Flight" (Dragon Magazine 421) Dragonborn racial feature. The "Draconic Heritage" feature reads instead "You gain a bonus to your healing surge value equal to your highest ability modifier." With the "Instinctive Flight" feature, it reads "You gain a flight speed of 6 squares (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load. You must land at the end of your turn." The form of flight takes place in the form of Dragonlike wings which sprout from your back, you finally manifesting your latent Dragonlike ancestry. You also gain 2 extra healing surges.

Optional Powers

Dragon Breath Dragonborn Attack 1
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter Star.gif Primal
Minor Action Close blast 3, Area burst 1, Close Burst 1
Target: All creatures in area
Attack: Highest Ability Modifier + 2 Vs. Reflex
Hit: 1d6 + Highest ability modifier damage.

In addition, based on your damage type, you cause an additional ongoing effect that a save can end. With cold the target is slowed, with fire the target takes ongoing damage equal to half your highest ability modifier, with lightning the target is pushed 1 square and deafened, with acid the target a -2 penalty to attack rolls and a -5 penalty to perception rolls, and with poison the target takes a -2 penalty to all defenses.

Special:You choose the power’s damage type: acid, cold, fire, lightning, or poison, and this choice remains throughout your character's life and does not change the power's other effects. The power's range can be close blast 3, Area Burst 1 (Ranged 10), or Close Burst 1. However, it may still only be used once per encounter (unless otherwise specifically stated). At level 11 you gain a +4 bonus to attack rolls and do 2d6 damage, and at level 21 you gain a +6 bonus to attack rolls and do 3d6 damage.



Back to Main Page4e HomebrewPowersDragonborn Powers


Utility Powers

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By Kelli Cairns [2]

You may Share the same Utility powers as the Breath of Arkhosia (4e Theme) and Arkhosian Warrior (4e Theme) themes, as well as other Arkhosian or Dragonborn theme powers.


Dragon Fury Draconic Resistance Utility 2
The thrill of battle invigorates you, with spilling blood only further increasing your determination to fight.
Encounter
Minor Action Personal
Target: Self
Effect: You gain temporary hitpoints equal to half your level plus your constitution modifier.



Dragonborn Weapon Dragonborn Utility 6
You imbue your weapon with your inherent, latent dragonborn powers, infusing it with elemental power.
Daily
Minor Action Personal
Target: Self
Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra damage on a hit.
Special: The attack also gains the keyword of either Acid, Cold, Fire, Lightning, or Poison based on the element of your Dragonbreath racial encounter power. If you have access to using multiple elements, or can use other elements, you may choose which element you use for this power, or add that damage type in addition to the type listed for this power.



Dragonborn Vitality Dragonborn Utility 10
You dig deep, summoning the energy needed to expel your dragon breath once again.
Encounter
Free Action Personal
Trigger: You use your "Dragon Breath" racial power.
Target: Self
Effect: You regain the use of your "Dragon Breath" racial encounter power, if you have already used it this encounter.



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