Dragon Zombie (5e Creature)

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Dragon Zombie[edit]

Huge undead, neutral evil


Armor Class 16 (natural armor)
Hit Points 57 (6d12 + 18)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 16 (+3) 3 (-4) 5 (-3) 13 (+1)

Saving Throws Str +5, Con +5
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 7
Languages understands Draconic but can't speak
Challenge 3 (700 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 5 (1d10) necrotic damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail. Melee Weapon Attack: +5 to hit: reach 5 ft, one target. Hit: 7 (1d8+3) bludgeoning damage.

Rot Breath (Recharge 5-6). The dragon exhales stinking gas in a 20-­foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 20 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.


Reanimated by necromantic magics, a decaying draconic corpse rises up as a dragon zombie with tattered wings, decaying hide and rotting teeth that can spread necrosis through a bite. Its once all powerful breath weapon is reduced to a cone of stinking gas that is filled with rot and disease. The rotting dragon's mind still compels it to try and build a hoard of treasures, though it mostly steals worthless junk and sometimes bones. Necromancers use these undead as mounts in combat, and swarms of these zombies could be deadly for inexperienced adventurers.

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