Dragon Ogre (5e Creature)
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Huge dragon, neutral evil
Saving Throws Str +11, Wis +7
Charge. If the dragon ogre moves at least 30 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 14 (4d6) bludgeoning damage and the target must make a DC 17 Strength saving throw or be knocked prone.
Storm Rage. Whenever the dragon ogre is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Multiattack. The dragon ogre makes two attacks with its maul.
Maul. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.
Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 25 (4d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the dragon ogre's choice that is within 60 feet of the dragon ogre and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon ogre's frightful presence for 24 hours.
Gigantic centaur-like monsters, dragon ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the archfiends of the lower planes. Aeons ago, the elders of a tribe of ogres made a pact with the fiendish powers, embracing damnation in order to save themselves from a slow decline into extinction. They were merged with the powerful bodies of dragons, and in return, the entire dragon ogre race put themselves at the command of the Dark Gods. Since that day, the dragon ogres have carved their names across the ages as immortal hybrids who can only die in battle, monstrous beings neither truly ogre or draconic that rouse themselves only in the name of destruction.