Dragon Lord (3.5e Prestige Class)
From D&D Wiki
|“||Bow before your true lord for I am the future of the draconic bloodline.||”|
|—Karmannag, human Dragon Lord, Before the destruction of the fortress of Welsin|
The most powerful of all the Arcane Warriors, the Dragon Lords destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in combat is unrivaled, and the magic he carves infuse into his weapons and armor defeat his enemies.
Becoming a Dragon Lord
|Base Attack Bonus:||+5.|
|Skills:||Knowledge (arcana) 10.|
|Spellcasting:||Able to cast 5nd-level arcane spells.|
|Special:||Must have an ancestor of draconic bloodline, able to cast arcane spell with light armor without incurring the normal arcane spell failure chance, Charisma 20, speak Draconic|
|Saving Throws||Special||Spellcasting or Manifesting|
|1st||1||2||2||2||Draconic Strength||+1 level in an existing arcane spellcaster class|
|2nd||2||3||3||3||Infuse spell, Draconic Knowledge||+1 level in an existing arcane spellcaster class||—||—||—|
|3rd||3||3||3||3||armored mage, Draconic barrier||+1 level in an existing arcane spellcaster class||—||—||—|
|4th||4||4||4||4||Draconic burst, Dragonic shield||+1 level in an existing arcane spellcaster class||—||—||—|
|5th||5||4||4||4||Dragon Lord, Dragon form.||+1 level in an existing arcane spellcaster class||—||—||—|
Class Skills (4 + Int modifier per level)
Weapon and Armor Proficiency (Ex): Dragon Lord are proficient by prerequisite with all simple and martial weapons, all armor types but not with shields
Bonus level (Ex): Dragon Lord gain the abilities of their arcane class each level as if they had leveled-up their class. Such abilities include any kind of special ability that comes with the bonus level. A Dragon Lord can't apply this feature to a prestige class.
Draconic Strength (Ex): When you enter this class, you discover your draconic legacy, this improve your combat skill and you may decide to add Cha in place of your Str on Attack, Damage rolls and skill check.
Infuse spell (Ex): At the 2nd level, you can use a standard action to cast any spell or supernatural ability you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.
Draconic Knowledge (Ex): At the 2nd level, you gain the knowledge of an ancient dragon. You gain +5 Competence bonus to all knowledge skill check. You can take 20 on a knowledge skill check.
Armored mage (Ex): At the 3rd level, you learn to wear armor one category heavier than you can normally wear while still avoiding the chance of arcane spell failure. For example, if you have the ability to normally wear light armor without incurring a chance of spell failure, you can wear medium armor and continue to cast spells as normal. You also can move at your normal speed even when wearing medium or heavy armor. At the 5th level you learn to use all armor with no chance of arcane spell failure.
Draconic barrier (Ex): At 3rd level when you provoke attacks of opportunity casting a spell, add your Cha and the level of the spell cast to your AC and concentration check.
Draconic burst (Ex): At the 4th level, as a free action you can channel arcane energy into a melee weapon, your unarmed strike, or natural weapons. You must sacrifice one of your spells for the day to do this, but you gain a bonus on all your attack rolls for 1 round equal to the level of the spell sacrificed, as well as extra damage equal to 1d6 points x the level of the spell sacrificed.
Draconic Shield (Ex): At 4th level, as an immediate action you can channel arcane energy into a magic shield. You can sacrifice one spell slot and gain damage reduction equal to the spell level sacrificed.
Draconic Lord (Ex): At 5th level, you gain the eminence of a true dragon. You gain the dragon subtype. Also as a free action, you can create a set of magical draconic wings. You may now fly at a speed equal to the double of your normal land speed, with average maneuverability. Gain a +4 Competence bonus on all charisma based checks and intimidation checks versus dragons.
Dragon form (Ex): At 5th level, you can turn yourself into a Dragon. Similar to the druid's Wildshape ability, except you can only use it for dragon type whose HD requirements you meet.
Created by Dovahkii93