Dracohybrid Wrecker (5e Creature)

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Dracohybrid Wrecker[edit]

Huge monstrosity (dracohybrid), unaligned


Armor Class 15 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft., swim 80 ft.


STR DEX CON INT WIS CHA
24 (+7) 13 (+1) 19 (+4) 4 (-3) 14 (+2) 4 (-3)

Skills Stealth +9
Proficiency Bonus +4
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages
Challenge 12 (8,400 XP)


Amphibious. The dracohybrid can breathe air and water.

Siege Monster. The dracohybrid deals double damage to objects and structures.

Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

Wrecker's Curse. A creature with a dragon's curse within 30 feet of the dracohybrid can't use reactions.

ACTIONS

Multiattack. The dracohybrid makes four attacks: two with its bites and two with its tentacles.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Tentacle. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. The dracohybrid has eight tentacles, each of which can grapple one target.

BONUS ACTIONS

Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.


See also Dracohybrids (5e Creature)

The dracohybrid wreckers lurk beneath the ocean, scaled tentacles reaching and grasping at their prey, though they are capable of living on land. The dragon's curse clouds the perception of the wrecker's enemies and slows their reactions.

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