Dracohybrid Stinger (5e Creature)

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Dracohybrid Stinger[edit]

Tiny monstrosity (dracohybrid), unaligned


Armor Class 14
Hit Points 14 (4d4 + 4)
Speed 10 ft., fly 50 ft.


STR DEX CON INT WIS CHA
4 (-3) 18 (+4) 12 (+1) 1 (-5) 10 (+0) 3 (-4)

Proficiency Bonus +2
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages
Challenge 2 (450 XP)


Stinger's Curse. The dracohybrid and any other dracohybrids within 30 feet of it have advantage on saving throws against the spells and other magical effects of creatures with a dragon's curse.

Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

ACTIONS

Multiattack. The dracohybrid makes two attacks: one with its bites and one with its sting.

Bites. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 4 (1d8) acid damage.

BONUS ACTIONS

Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 10 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.


See also Dracohybrids (5e Creature)

The most notable feature of a dracohybrid stinger is the namesake sting at the end of its long tail, which drips with acid. They fly in swarms to afflict their enemies with the dragon's curse, which blunts the magic of their enemies.

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