Dracohybrid Harrier (5e Creature)

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Dracohybrid Harrier[edit]

Small monstrosity (dracohybrid), unaligned


Armor Class 16 (natural armor)
Hit Points 38 (7d6 + 14)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 15 (+2) 2 (-4) 14 (+2) 3 (-4)

Proficiency Bonus +2
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Harrier's Curse. If the dracohybrid or any other dracohybrid within 30 feet of it deals damage to a creature with a dragon's curse, it regains 5 (1d10) hit points.

Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.

ACTIONS

Multiattack. The dracohybrid makes two attacks: one with its bites and one with its talons.

Bites. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8) acid damage plus 9 (2d4 + 4) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

BONUS ACTIONS

Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.


See also Dracohybrids (5e Creature)

The dracohybrid harrier may be small, but it flies with great speed and its talons cut through flesh with ease. The harrier's curse rejuvenates dracohybrids and they keep close to other dracohybrids in battle.

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