Doey (5e Creature)

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Doey[edit]

Huge monstrosity, chaotic neutral


Armor Class 18 (natural armor)
Hit Points 375 (30d12 + 180)
Speed 25 ft.


STR DEX CON INT WIS CHA
26 (+8) 15 (+2) 23 (+6) 16 (+3) 19 (+4) 19 (+4)

Saving Throws Str +16
Proficiency Bonus +8
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities psychic, Bludgeoning
Condition Immunities charmed, frightened, incapacitated
Senses passive Perception 14
Languages Common, Infernal
Challenge 25 (75,000 XP)


... .

ACTIONS

Multiattack. .

.


LEGENDARY ACTIONS

The Doey can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Doey regains spent legendary actions at the start of its turn.

Jumpscare. If Doey is hidden and is 5 ft away from a creature, Doey reveals himself and screams at the target. the target must make a Constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, Doey takes 6d12 Necrotic damage.

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