Divine Wrath (3.5e Feat)
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Divine Wrath [Divine]
You are able to infuse your turn/rebuke attempts with sacred or profane energy, enabling you to deal additional damage to evil or good outsiders.
Prerequisite: Ability to turn or rebuke undead
Benefit: If you channel positive energy, you can spend one of your turn attempts to add 2d6 points of divine damage against evil outsiders on every successful melee attack until the end of your next action. If you channel negative energy, you inflict 2d6 points of profane damage against good outsiders instead.
- Revised by the Netbook of Feats Review Board
- --
- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.50 | 4.75 | 4.50 | 4.50 | 4.50 | 4.25 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Divine Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.