Divine Ghost Weapon (3.5e Feat)
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This material is published under the OGL 1.0a. |
Divine Ghost Weapon [Special, Divine]
You can channel energy into your weapon, allowing it to effectively strike incorporeal creatures.
Prerequisite: Ability to turn or rebuke undead, Cha 13, Divine Might
Benefit: By spending one of your turn or rebuke undead attempts, your weapon can be used to attack incorporeal opponents as if it had the ghost touch power, negating an incorporeal creatures ability to ignore 50% of successful attacks from a corporeal source. Though you do not gain a bonus on attack or damage rolls with this feat, you can also negate the damage reduction of incorporeal or undead opponents as if wielding a +1 magic weapon. The bonuses provided by this feat last for a number of rounds equal to your Charisma bonus.
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- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.25 | 4.50 | 4.25 | 4.25 | 4.00 | 4.25 |
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