Divine Flame (3.5e Feat)

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This material is published under the OGL 1.0a.

Divine Flame [Divine]

You can channel energy to sheath your weapon with sacred or profane flame.
Prerequisite: Cha 13, Ability to turn or rebuke undead
Benefit: By spending one of your turn or rebuke undead attempts, you can sheath your weapon with sacred or profane flame for a number of rounds equal to your Charisma bonus. If you channel positive energy, your weapon is sheathed in white flames that inflict +1d6 points of sacred damage against evil opponents. If you channel negative energy, you weapon is sheathed in black flames that inflict +1d6 points of profane damage against good opponents instead. These flames do not give off heat or ignite flammable objects, though sacred flames give off light equal to a torch. The sacred or profane damage inflicted by Divine Flame is unaffected by protection from elements and similar spells and abilities.
Revised by the Netbook of Feats Review Board
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Author: Eric D. Harry © Eric D. Harry 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.20 4.00 4.25 4.25 4.00 4.50



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