Divine Domains (Duality&Dice 5e Homebrew)

From D&D Wiki

Jump to: navigation, search

A part of the Duality&Dice 5e Homebrew.

Divine Domains[edit]

Divine power, blessed to the palm of your hands. As an Awakened, you gain this power when reaching low tier godhood (10th Level :p). While this power is strong, there are some limitations.

Exhaustion[edit]

Who would've thought calling from Divine power could weaken the Mortal body. After using your Divine Domain, you will gain 1 stack of Exhaustion. This Exhaustion cannot be removed by normal means. At the start of each of your turns, you can attempt a Constitution Saving Throw DC 120 to remove the Exhaustion. Otherwise it is only removed after a long rest.

No Clashing[edit]

You are not Gojo, and you ain't overpowering another domain. Unlike that series, Divine Domains are actual pocket dimensions, no barrier. Within a Divine Domain, the access to other Divine Domains are cut off. Therefore you cannot use a Divine Domain in a Divine Domain, and you can't counteract a Divine Domain with a Divine Domain.

Awakened Vs. Gods[edit]

When an Awakened uses a Divine Domain, it is just a portion of power for them to gain an advantage in a fight. Meanwhile Gods usually have their living quarters as their Divine Domains, the setting based around their powers and personalities. Therefore a Divine Domain from a God, generally won't be lethal in any capacity, however there are exceptions. Furthermore a God's Divine Domain is incredibly resilient, all objects within these domains have 50x more health than normal.


Back to Main Page5e HomebrewCampaign SettingsDuality&Dice (5e Campaign Setting)

Home of user-generated,
homebrew pages!


Advertisements: