Discussion:How do sea battles work?

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How do sea battles work?[edit]

Summerscythe 16:05, 15 April 2008 (MDT)[edit]

Is there anyone who can help me with an efficient way to battle at sea, like with ships and stuff, it might be in a book I don't have. the way my campaign has been doing it so far is that your base attack bonus is equal to half your ranks in Profession: sailor. and that the faster your boat is the higher its AC. But there are some things that dont make sense in it, with maneuverability and such. If anyone wants to add or help i would be very grateful.

Eiji 16:19, 15 April 2008 (MDT)[edit]

Stormwrack has what you need.

I don't have my book in front of me so I'll have to return and answer in full, but if memory serves I know you can do the low speed, close up parts of the battle like a normal fight, and just shifting the units around relative to each other.

Anyway, I'll come back to this if you haven't obtained that book before I get here.

Summerscythe 09:14, 16 April 2008 (MDT)[edit]

Thanks, that would be awesome.

Eiji 13:20, 16 April 2008 (MDT)[edit]

Alright, here goes my attempt at explaining it without breaking law since it's not OGL as far as I know. Initiatives go as normal, and at the end of the round you handle the ships movement and everything. Depending on the environment a ship might be 'at advantage', that is, an opposed Profession Sailor check + ship handling modifier, the higher check wins. It goes Opposing Ship declares heading/speed, Advantaged ship declares heading/speed, and they move, then handle any special moves and the like. Ramming I suppose would be a special move.

And basically that's it. I'm sure your PCs are using spells or operating catapults until they get in range to board, in which case it's more of a classical surface, with the ships pretty much matched up next to each other.


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