Devil BC (5e Race)
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Devil[edit]
Devils live in another world, the underworld. Sometimes, however, they manage to enter the mortal world. It is possible for you to drive into other bodies. They can lend some of their power to the vessel, giving them the ability to take on the form of the devil.
Physical Description[edit]
Society[edit]
The devils have developed a hierarchy in which their placements among the ranks are assigned at birth and are mostly unable to be changed.
Devils Names[edit]
Because Devils drive into other creatures, the creature name is not the same like the devils name.
Male: Lucifero, Beelzebub, Astaroth, Nahmah, Liebe, Zagred, Gimodelo, Walgner
Female: Megicula, Lilith, Lucifugus, Plumede
Devil Traits[edit]
Creatures a devil lives in.
Ability Score Increase. Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Age. Devils do not die from old age.
Alignment. Most of them are chaotic and more are chaotic evil but there can be some other alignments too.
Size. Devils vary widely in height and build, from barely 4 feet to well over 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet you also gain 30 feet of flying speed.
Demon's Wings. You can sprout out great, dark wings. You gain a flying speed of 30 feet. To use these wings, you must not be wearing medium or heavy armor.
Underworld resistance. You have resistance to fire damage.
Devilish Shifting. As a bonus action, you can assume a more devilish appearance. This transformation lasts for a time depending on your character level (level 1: 1 Minute, level 4: 10 Minutes, level 8: 1 Hour, level 12: 2 Hours, level 16: 6 Hours, level 20: unlimited) When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your devil subrace, described below. You can shift a number of times equal your proficiency modifier.
The Vessels being. Choose a race your character is or was before the devil drived into your character. You can choose 1 trait from the race your character was/is.
Languages. You can speak, read, and write Common, Infernal and one other language of your choice that would fit to your character. For that talk to your DM.
Subrace. Choose one of the following subraces from: Destroyer or Protector.
Destroyer[edit]
Devils magic. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell with this trait; you regain the ability to cast it when you finish a long rest. Once you reach 5th level, you can also cast the darkness spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.
Power from another world. During your transformation you will receive the following bonuses: You gain a +1 to spell attacks and your spell casting dc. If your spells are dealing fire or necrotic damage you can roll an arcana check (DC10) to ignore resistance to these damage types.
Protector[edit]
Flying Armor. You are able to fly even if you are wearing medium armor. If your strength and constitution each are above 18 you are able to fly even if you are wearing heavy armor but you are slowed and get -10 movement or -5 if your strength is 20 or higher.
Devils constitution. During your transformation you will receive the following bonuses: You gain 1d4 temporary hit points when you end your turn in your devil form.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4'′ 5"'' | ++2d10 | 100 lb. | × (×(2d4)lb.) lb. |
*Height = base height + height modifier |
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