Desert Dwarf (5e Subrace)
Desert Dwarf[edit]
Desert dwarves are most commonly found in Maztica, especially the House of Tezca, an inhospitably hot desert to the continent's south. Desert dwarves are significantly darker than Faerûnian dwarves in both complexion and hair color. Like baked clay, their skin is hard and porous to the touch, and relatively fireproof.
Despite having called Maztica home for hundreds of years, their origins can be traced back to the westernmost reaches of Faerûn's Underdark. In early 978 DR, a dwarven mining expedition was ambushed by drow somewhere beneath the Trackless Sea. Amidst the fighting, the cavers were flooded with magma, separating the two forces and permanently sealing the way back. After a full year of drudgery, they finally broke ground in a strange new land, where they began work on carving great cliff dwellings into the region's mountainsides, though notably the Rockjaw and Sandbeard clans migrated north, settling in the Pasocada Basin instead. Most of these towns feed themselves with mushroom and cheese caves in their deepest depths, and by raising poultry near the mouth of the town, which often becomes sausage or dumplings.
Desert dwarves lack the wealth of iron and gemstones that other dwarven civilizations have, though their archives retain the techniques necessary to work it. Instead, their forges, each blessed by a cleric in Tezca and Plutoq's names, primarily see gold, silver, clay, and glass. Following the Razing of Helmsport, high-quality steel became available to Nexal and its surrounding nations, and it became common to turn it over to a community of desert dwarves to work it in exchange for food or labor.
Ability Score Increase. Your Constitution score increases by 1.
Plutoq's Protection. You have resistance to fire damage.
Natural Armor. When you aren't wearing armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Tezca's Fury. You can cast the searing smite spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Strength is your spellcasting ability for this spell.
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