Demon Eye Hunter (5e Class)

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Demon Eye Hunter[edit]

"Those who wield the blessing of the devil must walk a patb of darkness unable to see what awaits for them"

Does fate still smile to you?[edit]

If a curse benefitted you, would it still be a curse? is the question that will roam in your head, either by an act of fate or coincidence you lost an eye and replaced with one of a demon, rarely ever a person is born with it, but this doesn't stop the Devil from wishing to reclaim what's theirs, Demon Eye Hunters end up attracting one another just by instint alone, and with the death of one the eye returns to it's owner, hence an almost hereditary antagonistic nature between Demon Eye Hunters, although this does not mean cooperation is unheard of, just a rare event to occur.

Creating a Demon Eye Hunter[edit]

When creating a Demon Eye Hunter you should have in mind that it's not necessarily a choice of your character to become one, it could have been an incident where as an indefense civilian you suffered a grave wound that was soon infected by the blood of a demon enhanced by The Eye Devil's eye and thus you became the involuntary wielder of a Demon Eye as this one would replace one of your eyes. If your character was born with it your lineage might be infected by that blood and you were the unlucky person that manifested it. Socially Demon Eye Hunters are not that known, but if you're recognized as one fear or respect are not the first idea that comes to mind, that would be "unfortunate" or "poor soul" you're not looked down upon this, but people try to comprehend whatever led you to this.

Quick Build

You can make a Demon Eye Hunter quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution or Dexterity.

Class features[edit]

As a Demon Eye Hunter you get the following class features.

Hit Points
Hit Dice
1d10 per Demon Eye Hunter level.

|spellcasting= |armor= Light Armor, Medium Armor, Heavy Armor |weapons= Simple Weapons, Martial Weapons |tools= none |saves= Constitution, Wisdom |skills= proficiency on Arcana, Expertise on Insight. select two proficiencies from Athletics, History, Religion, Acrobatics |languages: Abyssal, Infernal, Deep Speech |item1a= Explorer's Pack |item1b= Dungeoneer's Pack |item1c= |item2a= Any martial weapon |item2b= Any simple weapon |item2c= Longbow and 20 arrows |item3a= Martial weapon and a Shield |item3b= 2 Martial Weapons |item3c= |item4a= Plate |item4b= Studded Leather Armor |item4c= |wealth= 0 |classfeatures1=Demon Eye This eye will allow you to get otherwordly powers, obtaining dark vision up to 30ft at level 1, this increases to 60ft at level 3, and again at level 7 when it becomes Superior Dark vision to 120ft, but at level 10 you lose the previous features and gain True Sight, and at level 15 your eye deteriorates and leaves only a flaming piece of the merged soul, taking away your disadvantage on bright daylight. Devilish Price Your demon eye has photosensitivity giving you disadvantage on Perception check while on bright daylight even when covering it, when it is not covered you will gain disadvantage on all actions you take. |classfeatures2=Soul Bond You can invoke a magical weapon that resembles a weapon of your choice as an action, the damage is 1d4 magical damage and uses the ability modifier from the weapon it resembles, at level 5 the damage becomes 1d6, at level 10 the damage becomes 1d8, at level 12 the damage becomes 1d10, at level 17 the damage becomes 1d12, at level 20 the damage becomes 2d12. |classfeatures3=Magic Fight You can use Wisdom for your attacks instead of Strength or Dexterity. Devil's Speed You can dash as a bonus action and this movement does not provoke opportunity attacks, at level 5 you can also move 3 times your speed without provoking opportunity attacks as an action. |classfeatures4=Eye Growth Your Demon Eye is starting to evolve, choose an archetype that will give you benefits at levels 4,8,12,16. |classfeatures5=Battle Spirit Your Soul can't be kept in such a normal vessel, pushing you to new heights, select a subtype that will increase your style at levels 5,7,13,17. Extra Attack You attack twice instead of once with your attack action, at level 15 you attack 3 times with your attack action. |classfeatures6=Favored Enemies you have advantage against one creature type within Beasts, Aberrations, Constructs, Giants, Humanoids, Oozes, Plants, Undeads, Monstrosities. |classfeatures7= |classfeatures8= |classfeatures9=Preferred Enemy You gain advantage and deal an extra +1 magic damage against 1 of Celestials, Dragons, Elementals, Fey or Fiends. |classfeatures10=Time Stop For a brief second you stop time for only you to analyze the situation, allowing you to use your attack action as a reaction, at level 11 you gain advantage to the attack action used as a reaction. |classfeatures11= |classfeatures12= |classfeatures13= |classfeatures14=Devil Slash You can deal extra 1d4 fire damage once per turn, at level 15 you can deal 1d6 extra fire damage every attack. |classfeatures15= |classfeatures16= |classfeatures17= |classfeatures18=Mind Breaker You can use your entire attack action to instead force a creature within 30ft of you to make a Wisdom Saving throw or take 8d8 psychic damage. |classfeatures19= |classfeatures20=Truth You can deal an extra 2d10 magic force damage to any favored enemy.


Eye Growth[edit]

Demonic Magic[edit]

|hp= add Wisdom to your Hit Point Modifier |classfeatures4=Spellcasting You don't require a focus or components for the spells, you instead use Demon Points which cost 10 times the spell level you can use a certain amount of Demon Points per Long rest, you can still cast spells using your Hit Points but it will cost 20 times the spell level. |extra


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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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