Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 60 ft.
Saving Throws Wis +5, Cha +6 Proficiency Bonus +3 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 60 ft.
Challenge 7 (2,900 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
ACTIONS
Multiattack. The demon makes three attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Demon Scythe. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 11 (2d10) necrotic damage.
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Demons are deadly creatures that lurk in the shadows. They are said to have a strange fascination with voodoo dolls, one that compels many demons to carry such dolls around.
Variant: Voodoo Demon
Some demons carry voodoo dolls. A demon with a voodoo doll has the following action:
Voodoo Doll (Recharge 5-6). The demon impales its voodoo doll with its claw and targets one creature that it can see within 30 feet of it. That creature must make a DC 14 Wisdom saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.
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