Decidueye (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Decidueye[edit]

Medium elemental, any alignment


Armor Class 17 (natural armor)
Hit Points 142 (19d8 + 57)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 21 (+5) 17 (+3) 15 (+2) 18 (+4) 10 (+0)

Senses darkvision 60 ft., passive Perception 14
Languages Auran, understands Common but can't speak it
Challenge 6 (2,300 XP)


Flyby. The decidueye doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Hearing and Sight. The decidueye has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Overgrow. While it has 50 hit points or fewer, the decidueye has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with an attack.

ACTIONS

Leaf Blade. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Spirit Shackle. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be restrained for 1 minute. While restrained in this way, the target takes 7 (2d6) psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Sinister Arrow Raid (Recharge 5-6). The decidueye releases a storm of spectral arrows in a 60-foot cone. Each creature in that area must make a DC 15 saving throw, taking 14 (4d6) piercing damage plus 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.


decidueye.jpg
A Decidueye Source

Back to Main Page5e HomebrewCreatures