Deathclaw (5e Creature)
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Deathclaw[edit]
Large monstrosity, unaligned Armor Class 18 (natural armor)
Saving Throws Dex +4 Brave. The deathclaw has advantage on saving throws against being frightened. Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack. ACTIONSMultiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 7) slashing damage. Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (5d6 +7) piercing damage.
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Deathclaws are ferocious predators with fearsome claws and terrible fangs engineered by the United States government using the Jackson's chameleon as a base. While they are viscous creatures attack anything in their paths, they tend to seek out solitary, defensible locations to live in with their pack. |
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