Death Shepherd (5e Creature)

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Death Shepherd[edit]

Medium undead, neutral evil


Armor Class 16 (half plate)
Hit Points 45 (7d8 + 14)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 14 (+2) 5 (-3)

Damage Resistances necrotic; bludgeoning, piercing, and slashing from magical and nonmagical weapons
Damage Immunities poison
Senses darkvision 60 ft. ft., passive Perception 12
Languages understands Common but cannot speak
Challenge 3 (700 XP)


Necrotic Veil (1/Day). When the shepherd rolls for initiative, it gains 20 temporary hit points. While the shepherd has these temporary hit points, it is resistant to all damage except radiant damage, and cannot be turned.

Undead Ward Aura. Undead within 30 feet of the shepherd are resistant to bludgeoning, piercing, and slashing damage from magical and nonmagical weapons.

ACTIONS

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

BONUS ACTIONS

No Rest for the Wicked. The shepherd touches an undead with 0 hit points. That undead regains half of its hit point maximum. If that undead was lying prone, it may stand up using its reaction.


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