Death Shepherd (5e Creature)
Death Shepherd[edit]
Medium undead, neutral evil Armor Class 16 (half plate)
Damage Resistances necrotic; bludgeoning, piercing, and slashing from magical and nonmagical weapons Necrotic Veil (1/Day). When the shepherd rolls for initiative, it gains 20 temporary hit points. While the shepherd has these temporary hit points, it is resistant to all damage except radiant damage, and cannot be turned. Undead Ward Aura. Undead within 30 feet of the shepherd are resistant to bludgeoning, piercing, and slashing damage from magical and nonmagical weapons. ACTIONSGreatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. BONUS ACTIONSNo Rest for the Wicked. The shepherd touches an undead with 0 hit points. That undead regains half of its hit point maximum. If that undead was lying prone, it may stand up using its reaction.
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